EE version 0.173 Final (no more stuffs)
Moderator: Moderators
In C&C-Generals you could use the usa-side to build an uninterceptable bomber for each construction unit and ?two? for each main building (they can build the construction units). Once you got there, simple click on the 'reveal all button' (ready every 5min?), send them out, and the emeny is doomed.
Despite EE is far more balanced than Generals, I still don't like the fact, that you have to die similary if you lose all reactors and your 'commander'. I am sure, that this happens very seldom, but I still support the proposal of having a minimal energy income as long as you have units. It is a bit more realistic, too.
Despite EE is far more balanced than Generals, I still don't like the fact, that you have to die similary if you lose all reactors and your 'commander'. I am sure, that this happens very seldom, but I still support the proposal of having a minimal energy income as long as you have units. It is a bit more realistic, too.
GOD DAMN YOU PEOPLE...
Look if your a silly enough dunce to put all your eggs in one basket and your opponent is crafty enough to make you pay for it then I say he gets the win. Using surgical strikes to cripple an enemy and then finish him off seems to me to be a rather perfectly fine setup.
This situation occurs ONLY IF you manage to loose all your energy or metal and your forward construction unit (commander) and have built no storage..
Why does this bother people, that seems to me that you were just out maneuvered. You lost because your opponent out maneuvered you exploited your weakspot and crippled your base. Why does it bother people that this can happen seriously I dont see why this is a problem, I think this is cool. I like that there is a possibility to completely shut down my opponent with several well placed attacks exploiting his weakness.
This is also EXTREMELY EASY TO PREVENT..
1. DO NOT cluster your energy production, spread it out (this is even easier as GD given that mexs produce energy). IF all your energy is not in the same place it makes it that much harder for your opponent to take it all out at once. The onlly way he could is if he has superweapons IN WHICH CASE youve probably already lost due to his superior position or your playing on speedmetal..
2. DO NOT put your forward construction unit (commander) in harms way. HE is not a forward assault unit, he is not armed he is not heavily armored although he is fairly mobile. HE should not be placed in a situation where it is likelly your position will be over run, or where the enemy could attack him without going through you defences. KEEP HIM in your base..
3. In the event you might possibly lose your "commander" later in the game due to an assassination run or some other mishap, or lapse in judgement. BUILD STORAGE, these buildings are cheap I MADE THEM CHEAP ON PURPOSE. They are easily affordable and can be built by both lvl 1 hubs and lvl 1 con bots and the "commander" himself, a couple of these built in different locations again to prevent one attack from killing them, will mean that losing your "commander" , even to some mishap, will not destroy your storage..
IF YOU DO THOSE 3 things and you still end up having it all taken out then consider what your opponent just accomplished. HE/SHE bypassed all your defences with either stealth or superior force and eliminated in rapid succession all your energy groups, all your storage groups and your "commander" in a series of rapid attacks that did not allow you to rebuild at all. I dont know about you but baring this being done with a nuke (different scenario) it sounds to me like you just got your ass handed to you and allowing you to attempt to rebuild would just delay the inevitable.
on nukes (superweapons) yes its likely a new opponent with some luck and idiot determination could build one generally this only happens on maps that lend themselves to porcing (altored divide, tangerine etc) and free for alls. However again the amount of resources and intell required for a player to simultaneously or rapidly nuke all your resources storage and "commander" again to me suggests an overwhelming use of force on his part. Also consider this the one way in which somewhat a weaker opponent could win against a stronger one who leaves himself open.
I DO NOT SEE HOW THIS IS AN ISSUE.. again as neddie said, this is a problem with how YOU PLAY not with the mod...
Look if your a silly enough dunce to put all your eggs in one basket and your opponent is crafty enough to make you pay for it then I say he gets the win. Using surgical strikes to cripple an enemy and then finish him off seems to me to be a rather perfectly fine setup.
This situation occurs ONLY IF you manage to loose all your energy or metal and your forward construction unit (commander) and have built no storage..
Why does this bother people, that seems to me that you were just out maneuvered. You lost because your opponent out maneuvered you exploited your weakspot and crippled your base. Why does it bother people that this can happen seriously I dont see why this is a problem, I think this is cool. I like that there is a possibility to completely shut down my opponent with several well placed attacks exploiting his weakness.
This is also EXTREMELY EASY TO PREVENT..
1. DO NOT cluster your energy production, spread it out (this is even easier as GD given that mexs produce energy). IF all your energy is not in the same place it makes it that much harder for your opponent to take it all out at once. The onlly way he could is if he has superweapons IN WHICH CASE youve probably already lost due to his superior position or your playing on speedmetal..
2. DO NOT put your forward construction unit (commander) in harms way. HE is not a forward assault unit, he is not armed he is not heavily armored although he is fairly mobile. HE should not be placed in a situation where it is likelly your position will be over run, or where the enemy could attack him without going through you defences. KEEP HIM in your base..
3. In the event you might possibly lose your "commander" later in the game due to an assassination run or some other mishap, or lapse in judgement. BUILD STORAGE, these buildings are cheap I MADE THEM CHEAP ON PURPOSE. They are easily affordable and can be built by both lvl 1 hubs and lvl 1 con bots and the "commander" himself, a couple of these built in different locations again to prevent one attack from killing them, will mean that losing your "commander" , even to some mishap, will not destroy your storage..
IF YOU DO THOSE 3 things and you still end up having it all taken out then consider what your opponent just accomplished. HE/SHE bypassed all your defences with either stealth or superior force and eliminated in rapid succession all your energy groups, all your storage groups and your "commander" in a series of rapid attacks that did not allow you to rebuild at all. I dont know about you but baring this being done with a nuke (different scenario) it sounds to me like you just got your ass handed to you and allowing you to attempt to rebuild would just delay the inevitable.
on nukes (superweapons) yes its likely a new opponent with some luck and idiot determination could build one generally this only happens on maps that lend themselves to porcing (altored divide, tangerine etc) and free for alls. However again the amount of resources and intell required for a player to simultaneously or rapidly nuke all your resources storage and "commander" again to me suggests an overwhelming use of force on his part. Also consider this the one way in which somewhat a weaker opponent could win against a stronger one who leaves himself open.
I DO NOT SEE HOW THIS IS AN ISSUE.. again as neddie said, this is a problem with how YOU PLAY not with the mod...
bleh, if you know how the mod plays, i.e. you know that you get no e from anything other than a comm or e buildings and you lose your entire e production and \ or storage you thoroughly deserve an ass whooping.
Preferably the long slow death from artillery, thats the worst :)
The corpse thing should be changed though, its a bit silly that the corpse is worth more than the actual unit imo.
Preferably the long slow death from artillery, thats the worst :)
The corpse thing should be changed though, its a bit silly that the corpse is worth more than the actual unit imo.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
You certainly did a great job with this mod and I only want to say, that it is not my desire to insult you or try to force you in one direction and I am sure the other poster didn't want to, too.Fanger wrote:GOD DAMN YOU PEOPLE...
...
I DO NOT SEE HOW THIS IS AN ISSUE.. again as neddie said, this is a problem with how YOU PLAY not with the mod...
From my side, posts regarding mods are meant as 'Focused Critique'. Ideas, how it MAY be possible to improve some aspekts or to remove some dissonant things. Usually there is no wrong or right way to do it, so it is clear that you have to choose how you want it and then take that path.
I always rush with my com. Or at least have him drive around the frontlines to reclaim stuff. Com helping factories is not really useful, so what else should he do lategame? Metalstorage costs like 200 I think? And you should build energy-silos anyway, like in most other mods. (lasers and cloaking stuff)
To lose because all your energy stuff dies at the same time is impossible
The new laser-mex are very cool. But what urc stuff is best to kill them?
With GD normal battletanks just have to do some drive-bys and they are gone but urc stuff dies very fast against them. Just wondering what works best because if the attackers are under a "crictical number of units" they die without a chance.
The changes to the helicopters are good, now that they are more specalized. Sometimes they still fly with stopped rotors. The explosion of the "single tactical bomb" is very disappointing though. It needs a fountain of dirt, flames and dust, search for videos of bunkerbusters or look at the missles of the F-117 stealth plane in C&C Generals. Usually the helicopters even survive their attackrun
Thats a nice chance to the "fire and forgott" bombers of other mods.The unit-group GUI-plugin is very useful with aircraft.
The muzzleflashs are cool, it makes the early game scoutmicro much more fun (rata rata rata rata rata)
Oh, very strange thing: You select a single GD mine (m118 something) and there is no sound. You select two or more: it makes some bang-sound. Wtf?
The radar-icon for the cameras should be smaller, it has the same size as a normal building which is annyoing if they are all over the map.
Also economy stuff should have its own icon. (I know I could use the icons from ie XTA but still)
Hopefully next weekend they will be more players.
To lose because all your energy stuff dies at the same time is impossible

The new laser-mex are very cool. But what urc stuff is best to kill them?
With GD normal battletanks just have to do some drive-bys and they are gone but urc stuff dies very fast against them. Just wondering what works best because if the attackers are under a "crictical number of units" they die without a chance.
The changes to the helicopters are good, now that they are more specalized. Sometimes they still fly with stopped rotors. The explosion of the "single tactical bomb" is very disappointing though. It needs a fountain of dirt, flames and dust, search for videos of bunkerbusters or look at the missles of the F-117 stealth plane in C&C Generals. Usually the helicopters even survive their attackrun

The muzzleflashs are cool, it makes the early game scoutmicro much more fun (rata rata rata rata rata)
Oh, very strange thing: You select a single GD mine (m118 something) and there is no sound. You select two or more: it makes some bang-sound. Wtf?

The radar-icon for the cameras should be smaller, it has the same size as a normal building which is annyoing if they are all over the map.
Also economy stuff should have its own icon. (I know I could use the icons from ie XTA but still)
Hopefully next weekend they will be more players.
Hm, I think the commander also moves faster then the cons and has more HP. So to the front he goes. I dont assist the factories with cons unless I have lots of idle ones..just build a new factory. I also let the HUBs asist the factories because they just stand around anyway. Not sure how usefull it is but it seems to work.
having them assist a fac is great but to all you new players know that they aren't Nanotowers. They aren't meant for that job. they are there to setup a base and give a little boost to factories.
Also if u wanna take out a armed mex use either air, arty or about 4-5 flame bots. With the bots attack from an angle where only one laser turret can shoot.
Effects are still WIP and more will be added as they get made.\
The rotor thing is a spring bug that deals with landing/take-off
as to the sounds and such ill let fang make a post
Also if u wanna take out a armed mex use either air, arty or about 4-5 flame bots. With the bots attack from an angle where only one laser turret can shoot.
Effects are still WIP and more will be added as they get made.\
The rotor thing is a spring bug that deals with landing/take-off
as to the sounds and such ill let fang make a post
Yes as mello said Aircraft are very good at taking out armed mexs especially when they are unsupported.. a good use of lvl 1 attack aircraft..
Also remember that most weapons outrange the lasers so with some micro if your not being attacked you can stay outside laser range and avoid taking massive damage..
Hubs do not provide storage however Factories do.. hubs can build the storage at least the lvl 1 version can as can the commander and the lvl 1 cons..
The Helicopter rotors engage when the aicraft is considered activated which onlly happend when it reaches cruise altitude.. until then the animation will not play the only way around this would to have it play all the time which might not make sense..
The mines make a beep noise, and that bang noise is the multi select sound it happens when you select more than 1 of anything..
Also remember that most weapons outrange the lasers so with some micro if your not being attacked you can stay outside laser range and avoid taking massive damage..
Hubs do not provide storage however Factories do.. hubs can build the storage at least the lvl 1 version can as can the commander and the lvl 1 cons..
The Helicopter rotors engage when the aicraft is considered activated which onlly happend when it reaches cruise altitude.. until then the animation will not play the only way around this would to have it play all the time which might not make sense..
The mines make a beep noise, and that bang noise is the multi select sound it happens when you select more than 1 of anything..
You might be able to explain away the rotors always spinning by saying they're just "idling", and it probably wouldn't look as weird as a chopper levitating without the rotors spinning.
Maybe you could have a low speed rotation animation representing the rotors idling and switch to the high speed one when they 'activate' at cruise altitude.
Not a big deal either way though.
Maybe you could have a low speed rotation animation representing the rotors idling and switch to the high speed one when they 'activate' at cruise altitude.
Not a big deal either way though.