Heat!
Moderator: Moderators
Heat!
Yes that's right, heat. Additional to the health bar a heat bar. When heat level reaches a critical state, the unit dies.
Why?
- microwave tank cooking infantry
- laser tanks cooking other tanks
- parts of a mech explode when it overheats
- girl charming guy making him faint :P
etc.
FBI tags needed:
CanOverheat (0/1)
HeatCritical (or MaxHeat)
CoolingRate
BOS related:
get HEAT_LEVEL
set HEAT_LEVEL (for script based cooling perhaps)
It's no different to the health system so anyone up to do that? :)
Why?
- microwave tank cooking infantry
- laser tanks cooking other tanks
- parts of a mech explode when it overheats
- girl charming guy making him faint :P
etc.
FBI tags needed:
CanOverheat (0/1)
HeatCritical (or MaxHeat)
CoolingRate
BOS related:
get HEAT_LEVEL
set HEAT_LEVEL (for script based cooling perhaps)
It's no different to the health system so anyone up to do that? :)
That and General's microwave tanks (which exist in reality). How awesome would it be to cook humans alive... in a video game. :PKDR_11k wrote:Generally mod defined additional status bars would be nice, heat would be too specific. Wouldn't work with the current limited scripting though.
You're thinking of Earth 2150's laser weapons, aren't you?
The real microwave tank actually makes the skin burn because it heats up the water in the cells but doesn't deal any major injuries (depends on output I guess).
Universal statusbars are probably better so you could do more than just heat. Would need an additional tag which specifies if the unit dies when the status bar is full or not.
Yer! The automated demo which showed some laser tanks frying other tanks made me buy it.Fanger wrote:earth 2150s lasers were l33t.. best representation of lasers Ive ever seen..
I've think about that many times...That's a good idea.Universal statusbars are probably better so you could do more than just heat. Would need an additional tag which specifies if the unit dies when the status bar is full or not.
This would allow to make moral, power, ammo or fuel...health ?
Status bars could be defined in a tdf file, like armor.txt
Code: Select all
[STATUSBAR1]
Name=Moral;
Color=(R G B);
Deathifempty=0; //The unit dies if the status bar get empty
Deathiffull=1; //The unit dies if the status bar get full
...
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- Posts: 4
- Joined: 18 Mar 2006, 09:51
Microwave tanks would be useless against Core (core have no soldiers, only AI AFAIK).
And heat should interact with HP. For example, if heat increases by more than 10% of maximum in one second, then unit gets damage equal to (heat - 10% of max heat possible) * HP%.
I mean... Gator hits flash, flash has maximum heat 500, gator deals 100 heat damage, its 20% of maximum heat, so flash takes additionally normal damage equal to 10% of its HP (depends on mod).
And heat should interact with HP. For example, if heat increases by more than 10% of maximum in one second, then unit gets damage equal to (heat - 10% of max heat possible) * HP%.
I mean... Gator hits flash, flash has maximum heat 500, gator deals 100 heat damage, its 20% of maximum heat, so flash takes additionally normal damage equal to 10% of its HP (depends on mod).
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Indeed. EE would benefit massively from this, as would nanoblobs (Argh would manage to slip it in somewhere...), Gundam probably will (don't know that much about the universe), Epic Legions definately will (melta weapons) and probably Gear Commander too (again, don't know that much about the universe), and Battletech would definately.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
IT is about smoth putting OMG anime in with all kinds of emo and pilots that live to kill large armies while questioning their own existence and shooting rainbows out of their asses, all the while draging on some overly cumbersome relationship story with a homosexual third character for a love triangle complete with hot-blooded-man-tears.... and madness........rattle wrote: Spring is not all about TA...
followed by sum SPAAAAAAAAAAAAAAAARTA!!!!!!!
If they put it in, the desert GM and desert zaku are going to be VERY USEFUL!rattle wrote: Every feature request by me is optional stuff, nothing forced upon anyone.
Hell, imagine laval maps with HEAT typemaped sections that should you bring a unit to it they would explode! Along with other areas that reduce heat.. to represent ice worlds and/or moist/wet areas!