"Guard" like in SC

"Guard" like in SC

Requests for features in the spring code.

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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

"Guard" like in SC

Post by Optimus Prime »

What i dont like about the guard order in spring is, that if you guard a unit with 10 others they just follow this unit, but they dont surround it like in SC.
In SC if you guard one unit with 2 others, one moves in front of it while the other covers his back.
If you guard with 4 units, one unit will cover every direction (left, front, right, back).
This would be much better... also in FF all guarding units are at one point and easy to destroy with areaofeffect weapons.
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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

+1,
In addition units with roam should actively move within a max radius of the guarded unit to attack anything before it comes into range of the guarded unit. (so if you only have one unit guarding at the back it will change position to the front if the attacker is coming from that direction).
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Best would be a "Guard Zone" around the Unit to protect and the Guarding Units patroulling from the CenterUnit to the OuterCircle and back.. That way you get a constant Moving Guard, that is checking in every Direction for trouble. And you can dose the Guardsmove by Circlerange like with Reclaim :)
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

+1

TA did this too.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Sounds more like formations to me and I'm pretty sure there's a thread or two about it. Hardcoding them only into the guard command looks like a waste of effort to me.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

It would be a start, once I assumed that guard+roam does exactly that and was disappointed that it didn't :) (wanted blades to actively pursue anything that a gollie sees.)
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