next feature that I plan to add (synchronized mod-based lua game scripts).
http://trepan.homelinux.net/spring/gamerules.lua
I took a look at what it would take to implement it, and found that most of
the work had already been done in LuaUI (I actually started by copying
LuaUI.cpp, and then removing about 75% of it).
Some things that this will make possible:
- Gaia features (and probably units)
- Growing resources
- Game modes like hold-the-flag
- Multiplayer scripted scenarios
- Limiting or disabling unit sharing (comm-ends team games)
P.S. This is still in the planning stages, so don't bother me with feature
requests. If anything, it'll just make me take longer to get to whatever it
is you want. The call-in and call-out listings are not complete, and some
of the formats are likely to change. I'm posting this now to get yall thinking,
not to be pestered

P.P.S. Hopefully this will work nicely with mutators. We'll also see how
it plays out with respect to different maps...