Stuff just dosent explode like it used to

Stuff just dosent explode like it used to

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Stuff just dosent explode like it used to

Post by Dash_Riprock »

Is it just me, or do units not really explode at all when they die anymore? Usually there is a minuscule puff of smoke as the model is replaced my the wreckage model. Sometimes there are bits of wreckage that fly off, which looks cool when it happens, but gets kind of old. Nothing actually makes a fireball like I seem to remember happening in older versions of spring.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Stuff just dosent explode like it used to

Post by manored »

Dash_Riprock wrote:Is it just me, or do units not really explode at all when they die anymore? Usually there is a minuscule puff of smoke as the model is replaced my the wreckage model. Sometimes there are bits of wreckage that fly off, which looks cool when it happens, but gets kind of old. Nothing actually makes a fireball like I seem to remember happening in older versions of spring.
Maybe its because of the lag, or because there is no real reason for all units to explode since they have not been made to explode.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Play OTA if you want to see some nice explosions. There is a "pop" to them that Spring just doesn't have.
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

I played BOTA recently which is still beta i think, it had that pop i think you're talking about.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

D: It's not on unknown files. Quanto!
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

depends a lot on the mod too, you can make explosions as big and fast as you want...
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Because they are based on the units individual script.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Sry guys, it was a invite-only beta that night. There is still a lot of work to be done.

Hopefully the final version of BOTA 1.5 will be out by the end of next week.
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