High-Poly Model Competition (Anything) - Page 4

High-Poly Model Competition (Anything)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Post by Dash_Riprock »

Optimus, the one thing I dont like about your model is the round "arms" that attach the main hull to the bays(?). I think something a little more complicated and less streamlined would look cooler and fit better with the ship. Other than that, I like it.

Kinetic, I really like you design. The fins and wings suggest its capable of both atmospheric and space flight.
kineticdeath
Posts: 17
Joined: 27 Jun 2006, 11:28

Post by kineticdeath »

Thanks Dash, I actually built it in that manner to boost its gravity drive force, the wings and fins both upper and lower increase the gravity drives area of effect relative to the hull profile, so its faster lol, plus it just looks cooler than a flying rectangle lol. But rectangular designs have thier strengths, such as...

Image (36kb pic)

Image(75kb pic)

Image(36kb pic)

... turret space!! lol

I've been building low - medium poly ships for a few years now, but just recently been turning out some really nice, visually pleasing designs. All i need is to finish saving on 3ds max and i'm all set.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Not bad, I'd like to see something semi-symmetrical however.

Don't you work with blender atm? Not sure if 3DS is worth the money unless you can get a cheap deal.
Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Post by Dash_Riprock »

To change things up a bit, heres another old one of mine-not particularly high poly, though.
Image
Image
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Nice. I like the feet/legs especially
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

It's pretty cool and the only quarrel I have with it, is that the rocket pods might hit a front leg.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Dash, that's great! :shock:
Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Post by Dash_Riprock »

Thanks. Its strange, this only took me about half as much time and effort as either of my other 2 submissions, but it has gotten more response than the other 2 combined.

To rattle: That's just the angle of the picture, from a dead-on view it clearly misses.
kineticdeath
Posts: 17
Joined: 27 Jun 2006, 11:28

Post by kineticdeath »

Heres a gunship I modeled in max 6 demo some years ago.
Image

And this is my attempt at a complete gmax rebuild with some improvements and changes.
Image
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lgustavomp
Posts: 27
Joined: 18 Mar 2007, 14:13

Post by lgustavomp »

They say anything?

Ok.. here's my last project.. doing this for a customer (the car.. not the scene). Most of things of the interior has been modeled by my friend... and the exterior is mine.

hope you like

Image
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I would if it wasn't a car, I don't like car renderings/models...

Of course, you/your friend/whomever rendered it did a good job, not denying that, but cars aren't my thing...
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Tyarthas
Posts: 6
Joined: 25 Mar 2007, 11:45

pics yay!

Post by Tyarthas »

i really dont know exactly what you want, but here are a few renders i have off hand. i use 3dsmax7 and 3dsmax9:

http://i86.photobucket.com/albums/k96/t ... bottom.jpg
http://i86.photobucket.com/albums/k96/t ... ilding.jpg
http://i86.photobucket.com/albums/k96/t ... umppad.jpg
http://i86.photobucket.com/albums/k96/t ... /glass.jpg

these were some meshes i made for a high tech / Romanesque multiplayer map pack for Unreal Tournament 2k4 (dont ask...). the glass was made for fun.

and here's a few pictures i created in PS:

http://i86.photobucket.com/albums/k96/tyarthas/boom.jpg
http://i86.photobucket.com/albums/k96/t ... 00copy.jpg
http://i86.photobucket.com/albums/k96/t ... o2copy.jpg
http://i86.photobucket.com/albums/k96/t ... 00copy.jpg

the space images were for a game my buddy was working on a few months ago... he never finished it. the 'C' logo was my business card logo for a while.
i dont really expect to impress you guys with this stuff, but i just wanted to post some stuff, ill be back with some more renders :-)
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

This community NEEDS SKILLED TEXTURE PAINTER!

Will you join? BTW very nices works!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Well it says High-Poly Model Competition (Anything)... :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Caradhras wrote:This community NEEDS SKILLED TEXTURE PAINTER!
Smoth:
Image

AGORM:
Image

PUG
Image

MRD
Image

we have them, more then just this selection... there is no reason to belittle all of our work.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

But we always need more. Texture artists are generally always in high demand.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Before long, I'm gunna be good at texturing and modelling :P

Just a little dedicated work goes a long ways...
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Tyarthas
Posts: 6
Joined: 25 Mar 2007, 11:45

Post by Tyarthas »

i would love to help you guys out on this project, TA was an influence of mine for a while now. if you have any questions or requests just shoot me an email. :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

well the TA peeps are constantly looking for someone who wants to help texture stuff.

if realism is your thing 1944 is looking for peeps

if starwars is your thing.. they are looking for more peeps. :)
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lgustavomp
Posts: 27
Joined: 18 Mar 2007, 14:13

Post by lgustavomp »

Tyarthas wrote:i would love to help you guys out on this project, TA was an influence of mine for a while now. if you have any questions or requests just shoot me an email. :P
same here :mrgreen:

I'm doing a mod btw. But i have no much free time. And i lack in coding skill.

As i said. My time is a quite short.. but i'd to love help in my free time.
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