High-Poly Model Competition (Anything)
Moderators: MR.D, Moderators
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- Posts: 70
- Joined: 29 Sep 2006, 00:32
Optimus, the one thing I dont like about your model is the round "arms" that attach the main hull to the bays(?). I think something a little more complicated and less streamlined would look cooler and fit better with the ship. Other than that, I like it.
Kinetic, I really like you design. The fins and wings suggest its capable of both atmospheric and space flight.
Kinetic, I really like you design. The fins and wings suggest its capable of both atmospheric and space flight.
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- Posts: 17
- Joined: 27 Jun 2006, 11:28
Thanks Dash, I actually built it in that manner to boost its gravity drive force, the wings and fins both upper and lower increase the gravity drives area of effect relative to the hull profile, so its faster lol, plus it just looks cooler than a flying rectangle lol. But rectangular designs have thier strengths, such as...
(36kb pic)
(75kb pic)
(36kb pic)
... turret space!! lol
I've been building low - medium poly ships for a few years now, but just recently been turning out some really nice, visually pleasing designs. All i need is to finish saving on 3ds max and i'm all set.



... turret space!! lol
I've been building low - medium poly ships for a few years now, but just recently been turning out some really nice, visually pleasing designs. All i need is to finish saving on 3ds max and i'm all set.
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- Posts: 70
- Joined: 29 Sep 2006, 00:32
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- Posts: 70
- Joined: 29 Sep 2006, 00:32
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- Posts: 17
- Joined: 27 Jun 2006, 11:28
- lgustavomp
- Posts: 27
- Joined: 18 Mar 2007, 14:13
pics yay!
i really dont know exactly what you want, but here are a few renders i have off hand. i use 3dsmax7 and 3dsmax9:
http://i86.photobucket.com/albums/k96/t ... bottom.jpg
http://i86.photobucket.com/albums/k96/t ... ilding.jpg
http://i86.photobucket.com/albums/k96/t ... umppad.jpg
http://i86.photobucket.com/albums/k96/t ... /glass.jpg
these were some meshes i made for a high tech / Romanesque multiplayer map pack for Unreal Tournament 2k4 (dont ask...). the glass was made for fun.
and here's a few pictures i created in PS:
http://i86.photobucket.com/albums/k96/tyarthas/boom.jpg
http://i86.photobucket.com/albums/k96/t ... 00copy.jpg
http://i86.photobucket.com/albums/k96/t ... o2copy.jpg
http://i86.photobucket.com/albums/k96/t ... 00copy.jpg
the space images were for a game my buddy was working on a few months ago... he never finished it. the 'C' logo was my business card logo for a while.
i dont really expect to impress you guys with this stuff, but i just wanted to post some stuff, ill be back with some more renders
http://i86.photobucket.com/albums/k96/t ... bottom.jpg
http://i86.photobucket.com/albums/k96/t ... ilding.jpg
http://i86.photobucket.com/albums/k96/t ... umppad.jpg
http://i86.photobucket.com/albums/k96/t ... /glass.jpg
these were some meshes i made for a high tech / Romanesque multiplayer map pack for Unreal Tournament 2k4 (dont ask...). the glass was made for fun.
and here's a few pictures i created in PS:
http://i86.photobucket.com/albums/k96/tyarthas/boom.jpg
http://i86.photobucket.com/albums/k96/t ... 00copy.jpg
http://i86.photobucket.com/albums/k96/t ... o2copy.jpg
http://i86.photobucket.com/albums/k96/t ... 00copy.jpg
the space images were for a game my buddy was working on a few months ago... he never finished it. the 'C' logo was my business card logo for a while.
i dont really expect to impress you guys with this stuff, but i just wanted to post some stuff, ill be back with some more renders

- lgustavomp
- Posts: 27
- Joined: 18 Mar 2007, 14:13
same hereTyarthas wrote:i would love to help you guys out on this project, TA was an influence of mine for a while now. if you have any questions or requests just shoot me an email.

I'm doing a mod btw. But i have no much free time. And i lack in coding skill.
As i said. My time is a quite short.. but i'd to love help in my free time.