descriptions marked with + can be found in more of 2 units.
#Perimeter camera: Stays where you built it and its job is to provide you visual information about the area it is on.
#Early warning system: Its a radar, it detects enemy units inside its detection range.
#+Perimeter defense: Blocks the passage of the enemy units, acting like a barrier.
#+Light: Those units or weapons are generaly fast, inespensive and small, but weak.
#+Laser: Those units attack with laser. Lasers are used against surface units, but can hit aircraft too. a laser flys in a straigh route.
#+Torpedo launcher: Lauches torpedos. torpedos can only be used against units in water, but are powerfull.
#+Anti-air: fire in air units. Most times it is efficient against aircraft but cannot fight or enemy types.
#Deepcharge launcher: Launches deepcharges. Deepcharges can only hit water units.
#+Kbot: Kbots are ground units that can climb high heights.
#+Infantary: This unit is made to fight head-to-head against other mobile units.
#+Rocket: Attacks with rockets. Rockets are used against surface units, but can hit aircraft too. a rocket flys on a straigh line and can be easly blocked by obstacles.
#+Plasma: Attacks with plasma shots. Plasma shots can only hit surface units, but fly over obstacles and have their range affected by height.
#+Medium: This unit or weapon possesses average power and speed.
#+Scout: this unit is made for exploration and can sometimes be used to raid your enemy. Unapropiate for frontal assault.
#+Vehicle: Vehicles are ground unit that are fast and powerfull.
#+Amphibious: This unit can move in water, but it does so under it.
#+Stealthy: This unit is radar invisible.
#Minelayer/minesweeper: This unit can lay mines. Mines can be cloacked and cannot be detected by radar. They explode then a enemy unit aproaches then and cause high damage for low cost.
#+Assault: This unit is made for frontal attacks.
#+Artillery: This unit haves high attack range and power to attack the enemy from far and frequently out of counter attack range.
#Twin: Haves 2 equal weapons.
#Riot: There is only one unit with this description and I dont really know what it means, sorry. :)
#+Missile: Attacks with missiles. Missiles are like rockets, but they pursue the enemy, being effective against aircrafts.
#+Aircraft: Unit that move herself by flying, not being affected by height or groud type.
#+Fighter: Aircraft that can attack all types of targets (except underwater ones) but is especialized in other aircrafts.
#+Bomber: Aircraft made to bomb surface targets. Bombs are powerfull.
#+Transport: Can transport other units. Note that not all units can be transported.
#+Gunship: Gunships are aircrafts that can hover in air and, diferent from most aircrafts, can attack quicly winhout needing preparation.
#+Paralyzer or EMP: This unit shots emp shots that paralize enemy units.
#Drone: Just a cool name, doesnt means anything special. :)
#+Ship: Ships move in the water. Altough hovercrafts can do that too, ships are more powerfull.
#+Submarine: It mover underwater (this makes it hard to hit) and attacks with torpedos.
#Corvete: The corvete is some sort of assault ship.
#Destroyer: The destroyer is a good lv1 ship to bombard land, but can also be used as assault and anti-sub ship.
#+Cloakable: Can cloak. Cloaking wastes energy, but keeps enemy units of seeing you unleash you are detected by radar, attack or exit cloak mode.
#Armed: Can attack and resist other attacks.
#+Hovercraft: Hovercrafts are floating tanks. They can move on both land and sea.
#+Pop-up: This unit stays retracted while it is not attacking. It takes less damage while retracted.
#+Lighting: This unit attacks with lighting. Lighting is very similar to laser.
#+Flamethrower: This unit attacks with fire. Fire is similar to laser, but in a continuous stream.
#Beam laser: Attacks with a continuous stream laser.
#Anti-swarm: This unit was made to face large groups of fast enemys.
#+Heavy: Heavy units or weapons are generaly slow, big and espensive, but powerfull.
#+Medium range: Its range its bigger than the range of most other units, but can still be superated.
#Hardened: More resistant than its possible other versions.
#Bombs-resistant: Extra armor against bombs.
#+Radar-jaming: Jams radar, making units inside its range invisible to radar detection.
#Hovertank: The power of a tank in a hovercraft.
#Spy: He is supposed to be used to spy your enemy.
#+Seaplane: Aircrafts that can land into water.
#+Advanced: Just a cool name... but this cool name is generaly given to good units.
#+Combat enginer: A builder that can build a strategic collection of buildings and units.
#Assist/repair: Its like a builder, but with a very limited amount of things to build.
#Rez: abreviation of ressurection. Ressurecting units takes a good amount of time, half of the resources wasted to make it and the unit comes with only 1 hp, requiring it to be repaired.
#Raider: This unit is supposed to avoid the enemy defenses and attack his economy using its speed.
#Combat auto-repair: This unit sloly repairs herself while not taking damage.
#All-terrain: Can walk well on any height diference.
#Mortar or Mortar/Skirmish: A artillery unit that moves fast enough to use "hit & run" tactics.
#Sniper: Haves high range and attack power, allowing it to kill strategic targets (like commanders) with one shot.
#+Crawling bomb: This unit explodes heavy then killed and attacks the enemy by exploding near him.
#Decoy commander: Looks exacly like the commander in both radar and visualy, but it doesnt possesses all the abilities of the commander.
#Anti-missile defense: Protects the area inside its range from being nuked.
#Very Heavy: Even slower, bigger and more expensive than a heavy unit or weapon, but more powerfull too.
#Mobile Tachyon weapon: A unit with a very powerfull but slow shooting weapon.
#+Flak: This unit attacks with flak. Flak is a powerfull anti-air weapon.
#Strategic: Just a cool name.
#Flying fortress: A Massivly powerfull gunship.
#Atomic Bomber: A bomber that drops a very powerfull bomb.
#Cruiser: Its like a destroyer, but stronger.
#Battleship: Gigantic assault/artillery ship.
#Cruise missile: Attacks with big missiles that cause high damage but take time to reach on their targets.
#Flagship: One incredible powerfull battleship that also haves anti-air weapons.
#Aircraft carrier: Damaged aircrafts can land on it to be repaired.
#+Moho: Moho buildings produce a lot... and blast pretty big too.
#Long-range: Big range!
#Enhanced radar targeting: Increases the accuracy of units then they are shooting at radar pinpointed targets.
#Intrusion countermeasure system: I didnt managed to discover what this does, sorry

#Plasma deflector: Keep the units inside its range safe from Long range plasma cannons.
#Anti-radar/jammer weapon: A weapon that jams radar detection on the affected area for some time.
#Gauss cannon: A powerfull weapon that looks like plasma rounds but flys like rockets.
#Tachyon acelerator or energy weapon: Weapons that shot sloly but that cause very high damage.
#+Mech: Just a cool name for lv3 kbots
#Experimental: Just a cool name for the ultimate kbot... The Krogoth! :)
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I think this guide might be usefull to noobs who dont know much "war vocabular" and to explain people what some not very easy to understand unit descriptions mean. I made it because I wanted to make a guide
