BOTA is FIXED!!! Thanx guys! - Page 2

BOTA is FIXED!!! Thanx guys!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

YAY!!! Bota lives!!! Thanx guys!!!

Especially smartie, i was hoping either u or thor whould know what happened.
MasterChiefRulZ
Posts: 15
Joined: 07 Dec 2005, 02:52

Post by MasterChiefRulZ »

Should I download the latest BOTA with TAUIP 1.3? Reason I ask is because of this obviously recent fix for it, and the possibility that the other still has this bug?

Thanks.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

TAUIP? This isn't TA you know. Dropping UFOs in the spring directory is most likely going to break the mods and will prevent you from playing online.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

That and the TAUIP varient is not supported by myself, thor, or smartie. its a random varient like Persh's AA varient or others.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

no no no rattle.

Someone uploaded BOTA 1.3 merged w/ TAUIP to UF.

:P.

BOTA is fixx0red now, I r testing w/ quanto.
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