your starting build order - Page 2

your starting build order

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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

my BO for an entire game:


1 mex, 4 winds, 1 peeper, one atlas.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

W1n.
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

4 mexes, 8 solars, air factory building only constplanes, they build advanced solars and metal makers, then one of my n00b allies always dies and so I lose. However, once in ten games, when my allies don't suck and manage to actually hold back the enemy, which is only one single player more than them after all, I save the already saved day with brawlers. Unless the enemy is a coward and has fighters or lots of aa or something. man I hate people who build aa.

as a rule, at least one of me is in every game with more than six players.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

5 engineers, 2 airforce engineers if there are geos on the map. 2 MPs, 5 if there is plenty of metal. Then I go with 2 engies making logisitics, 1 making flags, 1 on barracks, then one either sucking trees or mexes. Then i'll build another engi for helping the barracks. Then 5 rifle, 3smg, 1 sniper. Add 1 BAR and leave out an SMG if playing US. 8)
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Sometimes, when I have too much BO, I spaem deoderant.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

/stab
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