How do I flip the UV coordinates on an s3o model?
I'm following this tutorial: http://spring.clan-sy.com/wiki/Basic_s3 ... king_guide
Upspring != win...
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Upspring != win...
Last edited by Guessmyname on 04 Feb 2007, 02:01, edited 1 time in total.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
GMN: There's a DDS plugin available for both GIMP and Photoshop, I can only recommend it. You don't have to flip UVs in upspring when using the DDS format. Also the textures are precompressed and generally smaller than targas or what ever format you use.
About the rotated pieces: Strange, never happened to me. I suggest setting it up from scratch again and just copy paste the origin locations. It's probably faster than fixing.
About the rotated pieces: Strange, never happened to me. I suggest setting it up from scratch again and just copy paste the origin locations. It's probably faster than fixing.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Hmm. I appear to have messed it up a bit.


EDIT: It also fails to load the .dds files when I load up the model in Upspring. This is probably what's caused this, but how do I tell it where to look for the textures?
EDIT2: Fixed the textures directory, but the above problem persists
EDIT: Switched to tga format. Is working!

(Bizarrely, if the textures are flipped the wrong way up in Upspring, they appear the right way up ingame, and vice versa)


EDIT: It also fails to load the .dds files when I load up the model in Upspring. This is probably what's caused this, but how do I tell it where to look for the textures?
EDIT2: Fixed the textures directory, but the above problem persists
EDIT: Switched to tga format. Is working!

(Bizarrely, if the textures are flipped the wrong way up in Upspring, they appear the right way up ingame, and vice versa)