Configure AI's for any mod

Configure AI's for any mod

Here is where ideas can be collected for the skirmish AI in development

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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Configure AI's for any mod

Post by diggz2k »

How do you do it? I want to play final frontier against an ai. How do you make a config file? How easy is it for mods to distribute these with their mods? Sticky maybe?
Last edited by diggz2k on 02 Feb 2007, 21:48, edited 1 time in total.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Not all AI's can be configured, but of those that are configurable (NTAI, TSI and AAI) both AAI and NTAI support FF. NTAI and TSI are in limbo however, so AAI is your only choice for now.

(RAI can also play FF, but there's no version for 0.74b3)
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

Mine keeps puting out a log

AAI 0.761 running mod FF 1.2 S.sdz

Mod config file AI\AAI\cfg\mod\FF 1.2 S.cfg not found

How can I fix this?
It looks like it supports older versions of FF though
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Copy one of the older FF***.cfg files (in AAI/cfg/mod) to "FF 1.2 S.cfg", that should be enough if the mod hasn't changed significantly since the last supported version.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

AAI and TSI arent considerable as configurable AIs. AAI configs for example could be autogenerated from data the engine already provides AIs.

The only AIs I deem as 'configurable AI' where JCAI OTAI CSAI and NTai.
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QMan
Posts: 103
Joined: 17 Feb 2006, 01:10

Woo

Post by QMan »

QAI should work with just about any mod, though the difficulty of the AI needs to be increased a bit. :)
pktm
Posts: 57
Joined: 05 Aug 2006, 15:49

Re: Woo

Post by pktm »

[quote="QMan"]QAI should work with just about any mod, though the difficulty of the AI needs to be increased a bit. :)[/quote]

Maybe you release some different AIs? like the very easy one that is out now, a medium and a really hard one? :-)
Unfortunately, I don't know if there is any psiibility to set the dificulty of the AIs.
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