.:New Maps:. EE-Waterways.sd7 and BA-Waterways.sd7

.:New Maps:. EE-Waterways.sd7 and BA-Waterways.sd7

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

.:New Maps:. EE-Waterways.sd7 and BA-Waterways.sd7

Post by Forboding Angel »

Enjoy! Concept by Fox, features by Lathan.

The BA and EE versions each have their own resourcing scheme. Both versions are quite playable using either mod.


Download BA verison here:
http://spring.unknown-files.net/file/22 ... s-v01.sd7/

Download EE version here:
http://spring.unknown-files.net/file/22 ... s-v01.sd7/



PICS OR GTFO!

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Epic winrar.

Slightly different than what I had in mind but really close.

This message was brought to you by Farksaurus.
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Looks really good FA, I think i like the version with the blue water more. Which one is the BA version and which one is the EE version and what's the difference?

For the part in the middle - did you use 2 different climates in l3dt?
Are there metal patches on this map or only tiberium?

I think a version with metal patches will be appreciated (at least by me :-) ).
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

BA version = blue water, traditional TA resourcing system (metal patches) with some tiberium here and here).

EE version = purple water, focus on tiberium rather then on metal extractors.

That is all.

Helps to play teh map before you post :P.
User avatar
Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Helps to know what map i'm playing before i play it... :P

Besides - do you really think i can get a game now going of a new map? that can only be done in the peak hours. if you want to play in these hours better be ready for yet another game of supcom, sm or altored. I'm probably exagarating(spelling?) but you know what i mean.
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

After some more playtesting :

1. Remove/Nerf tiberium and add more metal spots.
2. Relocate 3 geos in middle so that each geo is on top of a hill *psst, behemoth time*.
3. Bridges/Crossing points that are close to each other and are in one direction should be MERGED into one big crossing point, if it's 1 crossing point already - widen up the crossing point, perhaps clean up a few crossing points if needed - i'll work on a far cleaner and simpler design one day when im in the mood :P.
4. Perhaps boost wind a bit.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Your barren maps always remind me of Dark Reign's barren tileset (if anyone remembers that game)... looks good as usual, can't say much about gameplay, though.
Post Reply

Return to “Map Releases”