Worst teammate you've ever fought with - Page 3

Worst teammate you've ever fought with

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

My worsth team mate was a guy that failed completly allowing the enemy to enter his destroyed base and then come to my not-defended-from-that-direction one.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

I've had a guy complain about me building energy storage (to cloak my boy), despite me wasting lots less metal than he did on excess AA and the fact that I managed to get 2000 metal for the price of two LLTs earlier (d-gunned the other 500 so the enemy wouldn't get it).

He also tried to reclaim it with his nanoturrets. Not that it did much harm, but it's rather annoying that your ally suddenly has the need to complain and try to stop your strategy even when it's working perfectly.

Not worst though.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

manored wrote:My worsth team mate was a guy that failed completly allowing the enemy to enter his destroyed base and then come to my not-defended-from-that-direction one.
Or, as I like to call it "a typical game on Altored Divide".
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Pxtl wrote:
manored wrote:My worsth team mate was a guy that failed completly allowing the enemy to enter his destroyed base and then come to my not-defended-from-that-direction one.
Or, as I like to call it "a typical game on Altored Divide".
It wasnt in altored divided, and it wasnt a "your team mate tried the most he could, but was gradually pushed back to his base and then killed" it was a "your team mate did a few energy/metal structures and then advanced with his com but lost his com before doing anything allowing the enemy to crush his few energy/metal structures and then attack my base from the flank his base should be covering"...
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Need moar inner d-fens
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

P3374H wrote:Need moar inner d-fens
Better team mates sounds better for me... :P
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Crossing_4 then? Either way, this is why I prefer maps where there is a certain amount of geographical separation between allies (Sunken Outpost, for all its faults, does not suffer from the "ally is dead, game over" problem).
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

I saw a guy building solar walls between him and his allies in Comet Catcher to minimize damage. That's something you can do :P
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wildferret
Posts: 24
Joined: 13 Dec 2006, 20:51

Post by wildferret »

ZellSF wrote:I saw a guy building solar walls between him and his allies in Comet Catcher to minimize damage. That's something you can do :P
I saw that too. In fact, I think we were both spectating that game.
That is a good idea by the way
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Solars... too high a metal cost for my liking.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

a guy in the last game I was in made a lab, two solars, then walked across the map to the enemy base and got pwned by two rockos. then he sat afk leaving the lab idle. gah.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

neddiedrow wrote:Solars... too high a metal cost for my liking.
Well, you're gonna be building them anyways, right? On Comet Catcher, especially. I like that plan.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Yes, because not being able to go directly from allied base to allied base in a high stakes game of Comet Catcher is ALWAYS the best plan.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Well, on a team game of more than 6 players, if the enemy gets that far behind your defences, it's already lost.
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