Battletech
Moderator: Moderators
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
I took the liberty of making a profile for the mod atModDB, so yeah, enjoy! 

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- Posts: 854
- Joined: 28 Jan 2005, 18:15
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Having semester finals so no updates from the graphics side. Will resume work after Dec 16th.
I dunno what the rest are doing though....
I could release a fixed version of the mini test mod that bob whipped up for me to test the Timber Wolf ingame *later* after my exams, but I dunno whether AoD is ok with that or not.
I dunno what the rest are doing though....
I could release a fixed version of the mini test mod that bob whipped up for me to test the Timber Wolf ingame *later* after my exams, but I dunno whether AoD is ok with that or not.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
i need an idea to limit the spamming of heavier infantry, infantry is great to have lots of but its almost overwelming at times and unbalanced at times since you can just spit soo many out.
i was thinking having the barracks have some kind of timer that only run whil building and since all the infantry will have the same build time it shuts of after so much time to turn back on again. the reason i dont want to use a set unit limit is because each map and limiting the unit type would destroy game play in certain game types.
ideas any one?
i was thinking having the barracks have some kind of timer that only run whil building and since all the infantry will have the same build time it shuts of after so much time to turn back on again. the reason i dont want to use a set unit limit is because each map and limiting the unit type would destroy game play in certain game types.
ideas any one?
Last edited by bobthedinosaur on 18 Jan 2007, 05:03, edited 1 time in total.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
well infantry thing is fixed by timing it so only 4 units (fire team) can be built and then itllenter a paused phase and after sometime allow 4 more to be built.
other news: i have a question for experienced modders, is it possible to have a mobile unit have an activation (on/ off) set a defensive posture, such as animation, 'set amoured = 1', and maybe prevent movement? if not the movement part thats fine aslong as moving the unit will turn off the defensive posture.
im trying to make infantry units take kneeling and prone positions via command since taking fire isnt working great with the motion controls ive tried.
thanks
other news: i have a question for experienced modders, is it possible to have a mobile unit have an activation (on/ off) set a defensive posture, such as animation, 'set amoured = 1', and maybe prevent movement? if not the movement part thats fine aslong as moving the unit will turn off the defensive posture.
im trying to make infantry units take kneeling and prone positions via command since taking fire isnt working great with the motion controls ive tried.
thanks
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
yes thats all possible. You can set speed, change the activation to on off and armoured to 1/0. (didnt tried the speed thing but i read about it in one of the newer spring versions)bobthedinosaur wrote:well infantry thing is fixed by timing it so only 4 units (fire team) can be built and then itllenter a paused phase and after sometime allow 4 more to be built.
other news: i have a question for experienced modders, is it possible to have a mobile unit have an activation (on/ off) set a defensive posture, such as animation, 'set amoured = 1', and maybe prevent movement? if not the movement part thats fine aslong as moving the unit will turn off the defensive posture.
im trying to make infantry units take kneeling and prone positions via command since taking fire isnt working great with the motion controls ive tried.
thanks