XTA stratergy guide - Page 2

XTA stratergy guide

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

Hm, I often manage to run peewees through the enemie mex&wind mazes..crashers are too slow to follow. If someone does the same to me, I try to stop him with peewees, because they are cheap and fast and you can trap the attackers.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

only fools make wind early game. wind is an invitation to raiding, and everyone seems to build them in touching lines so they chainexlplode :-)
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AF
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Post by AF »

manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

1v0ry_k1ng wrote:only fools make wind early game. wind is an invitation to raiding, and everyone seems to build them in touching lines so they chainexlplode :-)
Its because if you dont make em in lines you will lose half of your base space just with the first ones... :lol:

I think you should change the name of the artilary units because not all units that shot over obstacles are meant for artilary...
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

thuds and hammers are described as "artillery kbots"
you might note that that is the EARLY GAME guide, and is only dealing with L1. the L2 guide will go through each unit inidivually because L2 is where the real skill of XTA lies.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

Page four now in place, Guide to early game Defence.
For those who have trouble with the images taking forever to load,
here is its locations of easy download.

1) http://img453.imageshack.us/img453/9674 ... rt1kq2.jpg
2) http://img168.imageshack.us/img168/4095 ... rt2rf7.jpg
3) http://img291.imageshack.us/img291/7413 ... xedin9.jpg
4 i) http://img294.imageshack.us/img294/6162 ... rtixj9.jpg
4 ii) http://www.imagehosting.com/out.php/i16 ... partII.jpg

any suggestions for future pages welcome.
and AF, cheers for hosting, could you host the latest pages too?
Last edited by 1v0ry_k1ng on 29 Jan 2007, 18:36, edited 1 time in total.
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AF
AI Developer
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Post by AF »

fix your urls, put spaces inbetween the )'s
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

How can I counter the way these take about 5 minutes to load?
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Fat Zombie
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Joined: 31 May 2006, 19:16

Post by Fat Zombie »

Wow! This guide really opened my eyes as to how to use the various units at L1. I might do a bit better from now on; thanks!
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Exit69
Posts: 63
Joined: 24 Jun 2006, 19:21

Post by Exit69 »

Thnx Ivory, it is a very nice guide! I consider myself a noob, and your guide really opens eyes on lots of things :)
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adamwalker13
Posts: 17
Joined: 19 Mar 2006, 02:08

Post by adamwalker13 »

OMG!

Use html or BB nub lozl

If you send me all the image files and the text I could easily convert it.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

look four posts up for all the files..
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adamwalker13
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Post by adamwalker13 »

I see the files... but that would mean I'd have to cut out all the images and re-write all of the text... I need the raw files, like the seperate screenshots and text files

Converting to html would take down the load time by about 90%
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AF
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Post by AF »

1v0ry, theyt ake long for two reasons

A: Filesize
B: If your referring to darkstars it aint the iamges its the site. I'm in the process of trying to move darkstars to another hosts and seeing if it improves things. http://www.darkstars.co.uk is atm on a 400Mhz virtual server.
SeanHeron
Engines Of War Developer
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Joined: 09 Jun 2005, 23:39

Post by SeanHeron »

Very nice guide :). I have the impression there are more newbs playing /trying out XTA of late, I wonder if it has to do with them reading and thinking "oh thats how I have to do it, well I can give that a try now" :D .
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

i know when i tried a game of XTA 8.1 for the first time in over a year having read teh strat guide before hand helped a great deal... unfortunately it was also a realitve first with playing Mars in around a year and i got out teched badly...
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AF
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Post by AF »

I vote we remove mars, as the south has a large terrain advantage, for south is easier for suers to expand, it almost forces you todo, and if you expand you win the map.
Doombringer
Posts: 68
Joined: 20 Jan 2007, 20:11

Post by Doombringer »

OMFG, I think you own, really, because it's a nice guide!

Typo in the thread name tho.

I wish you make the guide further.
[KnoX]ElementalGizmo
XTA Developer
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Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

Obviously lots of hard work went into this and it shows, well done m8 just what XTA was lacking for the noblits 8)
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