Gundam 1.1 - Page 7

Gundam 1.1

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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

It dosnt show only one weapon! have you LOOKED at it?
check the XTA one;
http://p15111940.pureserver.info/xta_v8.1/
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smoth
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Post by smoth »

Ivory I am talking about the link posted that points here: http://modinfo.unknown-files.net/modit/ ... =gundam1.1
tombom
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Post by tombom »

smoth wrote:Ivory I am talking about the link posted that points here: http://modinfo.unknown-files.net/modit/ ... =gundam1.1
It shows all weapons and you can get details on the other weapons by clicking on their names.
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smoth
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Post by smoth »

AH, I see now. I must have missed it some how. :P OH well, so it does.
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smoth
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Post by smoth »

Image

Ok, so I am working on 1.11, I have a few script patches to make tonight and some extra tweaks then I am going to make an update release probably, possibly, maybe, soon this week. Any other issues need to be stated as I am going to be REALLY busy with school work so I want this next release to last you guys a bit.


Here is a preview of just two of the new explosions:
Image Image
Changelog from 1.1 to 1.11

------------------------------------Units------------------------------------
_____________________________________________________________________________

****************
***Federation***
****************
T61 tank
Hitpoints reduced from 1000 to 700
Movespeed reduced from 4 to 3
Range reduced from 800 to 700

GMsniper
Range raised from 750 to 850

Rx78
remodeled
Now has 360 degree fire arc!

rx79zoom
range increased from 600 to 800

corebooster
hp reduced from 1000 to 700
Fedcom
changed category to AIR from notair
hp increased 45000 from 40000

ez-8
fixed firing while moving animation.

****************
******Zeon******
****************
Dodai 2
Hp reduced from 6000 to 4000

Magella tank
Range reduced from 800 to 700

Zaku2R
fire rate increased to 0.2 from 0.3

Zaku2FZ
fire rate increased to 0.2 from 0.3

Flakgun(AA)
damage versus comm increased to 300 from 150

LightTurret(AA)
damage versus comm increased to 300 from 100

Powered GM
fire rate increased to 0.2 from 0.3

guncannon
machinegun fire rate increased to 0.2 from 0.3

--------------------------------------------------------------
++++++++++--------------New units added-------------++++++++++
--------------------------------------------------------------

Char's gelgoog
-this is a faster version of the gelgoog with a 360 fire arc

Rx78-G3
-a slightly weaker version of the rx78 with a 210 fire arc

-------------------------------------------------------------------------------
------------------------------------General------------------------------------
-------------------------------------------------------------------------------

Added support for gradual reclaim

Fixed a few teamcolors that were odly off..

8 new units icons.
2 for the comms
2 for the hero units
1 for the rx78
1 for any radar blips
1 for the gunperry
1 for the dodai

Added countless effects and replaced all if not most explosions that use the default explosion.

--------------------------------------------------------------------------------
Goufb:800 up
Dom: 700 up
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

ONCE THE GUNDAM MOD IS MASS PRODUCED!!!!

O SHI....!
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Fat Zombie
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Post by Fat Zombie »

Hey! This mod looks great, never watched Gundam but the idea of playing with the Gundam robots without the chaff of the series (basically? Anything that didn't involve robots hitting each other with lasers) is a great prospect. ¬_¬
BUT! I play mostly offline, and SpringSP doesn't seem to recognise the mod. It doesn't show up in the Mod menu; is this because it is an sdz rather than an sd7? Help would be appreciated. Thanks!
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KDR_11k
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Post by KDR_11k »

It shows up in SpringSP for me. Not that I think playing Spring offline makes much sense unless you mean against friends (and I don't think any AI has a profile for Gundam?).
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smoth
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Post by smoth »

KDR_11k wrote:It shows up in SpringSP for me. Not that I think playing Spring offline makes much sense unless you mean against friends (and I don't think any AI has a profile for Gundam?).
http://cs.selu.edu/~ssmith/GUNDAM/howto.html
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smoth
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Post by smoth »

http://cs.selu.edu/~ssmith/BB/download.php?id=1356

Ok, I gotta get the whole not getting spring video not at mach 10 but here you go. the kampfer destroying a bunch of powerplants.

Anyway, I just wanted to post this dispite the fact that noone cares.
Last edited by smoth on 18 Feb 2007, 01:25, edited 1 time in total.
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smoth
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Post by smoth »

You can say something candle jack won't tak you awa.......

Image
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Zoombie
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Post by Zoombie »

What a creepy doodly.

I'm not going to say his name. When you say his name, he takes you away riiight? I remember a few guys who were stupid enough to say candle jack's name. Boy, were they stup-
Saktoth
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Post by Saktoth »

Kaboom. Fun. Also: We love you smoth and value your mod?
BDCoolio
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Post by BDCoolio »

Saktoth wrote:Kaboom. Fun. Also: We love you smoth and value your mod?

You're asking him if we value his mod? I would think you'd already know we do. :P
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AF
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Post by AF »

file not found, you need to registe and login to smoths site to access it it seems.
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smoth
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Post by smoth »

No af I deleted the old file because it was running at too high a fps.
Here is the updated video:
http://cs.selu.edu/~ssmith/BB/download.php?id=1356


Also, I made a second video this morning.
http://cs.selu.edu/~ssmith/BB/download.php?id=1357
New video showing off the explosions that will be in 1.11
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smoth
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Post by smoth »

Sooooooooo, I am assuming someone out there has played gundam... at least a few times. Here is a change log for the next version. I have addressed the issue of the gaw being stronger then the whitebase increased the sensor ranges, gimped the t61 and increased many ranges of many weapons. Does anyone have any other thoughts. I have tried to consider the input I have received.
smoth changelog wrote: Changelog from 1.1 to 1.11~

------------------------------------Units------------------------------------
_____________________________________________________________________________

****************
***Federation***
****************
T61 tank
Hitpoints reduced from 1000 to 500
Movespeed reduced from 4 to 2.2
Range reduced from 800 to 700
Cost and build time doubled
turet rotation decreased by 60

federation construction tank
Can crush trees now

GMsniper
Range raised from 750 to 850

Rx78
remodeled
Now has 360 degree fire arc!
Damage reduced from 1900 to 1400
raised the reload time from 0.8 to 0.9

Alex
Damage reduced from 1900 to 1400
raised the reload time from 0.8 to 0.9

rx79zoom
range increased from 600 to 800

corebooster
hp reduced from 1000 to 500
range reduced from 900 to 800

Fedcom
changed category to AIR from notair

ez-8
fixed firing while moving animation.

Rx79 plus
Missile reload time reduced from 3.7 to 1.85
fires one missile per shot

RX79rl
Missile reload time reduced from 3.7 to 1.85
fires one missile per shot

LightTurret(AA)
damage versus comm increased to 300 from 100

Powered GM
machinegun fire rate increased to 0.2 from 0.3

guncannon
machinegun fire rate increased to 0.2 from 0.3

Aquagm
missile fire rate increased to 1.0 from 1.6

fedmine
Limited to 6
Makes 10 Metal FREE

****************
******Zeon******
****************
Zeon commander
hitpoints reduced to 40000

Zaku construction tank
Can crush trees now

Goufb
vulcan fire arc increased to 210 from 180

Dodai 2
Hp reduced from 6000 to 4000

Magella tank
Range reduced from 800 to 700

Zaku2R
machinegun fire rate increased to 0.2 from 0.3

Zaku2FZ
Hp increased from 3400 to 4000
machinegun fire rate increased to 0.2 from 0.3

Gelgoog cannon
Hitpoints increased from 3000 to 3500
move rate increased from 1.2 to 2.4
energy cost reduced to 1500 from 1700
metal cost reduced to 2000 from 2125
build time reduced from 68000 to 64000
added a second beam rifle bound to the arm missile launcher
Limited to 6

Gelgoog
Hitpoints reduced from 3500 to 3000

Flakgun(AA)
damage versus comm increased to 200 from 150

Acguy
teamcolor improved.

ZeonMechist
Increased metal production from 1.5 to 2.0

Zeonmine
Limited to 6
Makes 10 Metal FREE


****************
******Misc******
****************
Hitspheres adjusted on a few units


--------------------------------------------------------------
++++++++++--------------New units added-------------++++++++++
--------------------------------------------------------------

Char's gelgoog
-this is a faster version of the gelgoog with a 360 fire arc

Rx78-G3
-a slightly weaker version of the rx78 with a 210 fire arc

-------------------------------------------------------------------------------
------------------------------------General------------------------------------
-------------------------------------------------------------------------------

Added support for gradual reclaim

Fixed a few teamcolors that were odly off..

8 new units icons.
2 for the comms
2 for the hero units
1 for the rx78
1 for any radar blips
1 for the gunperry
1 for the dodai

Added MANY MANY effects

--------------------------------------------------------------------------------
Goufb:800 up
Dom: 700 up
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KDR_11k
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Post by KDR_11k »

Isn't that t61 nerf a bit extreme? You've reduced its cost effectivity by the factor 3 or 4.
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Neddie
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Post by Neddie »

I was wondering that myself.
Saktoth
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Post by Saktoth »

As far as the flashtank, i mean, t61 goes, i think an overnerf is better than no nerf. Maybe it WAS a bit extreme, but this is about the Giant Robots, afterall. The way i used to play Gundam was, if GAW, comrush and tech to kampfer/goufcustom, and if Fed spam tanks + guntanks.

Did you fix the guntanks firing at the coms, Smoth?
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