Gundam 1.1
Moderator: Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Ivory I am talking about the link posted that points here: http://modinfo.unknown-files.net/modit/ ... =gundam1.1
It shows all weapons and you can get details on the other weapons by clicking on their names.smoth wrote:Ivory I am talking about the link posted that points here: http://modinfo.unknown-files.net/modit/ ... =gundam1.1

Ok, so I am working on 1.11, I have a few script patches to make tonight and some extra tweaks then I am going to make an update release probably, possibly, maybe, soon this week. Any other issues need to be stated as I am going to be REALLY busy with school work so I want this next release to last you guys a bit.
Here is a preview of just two of the new explosions:


Changelog from 1.1 to 1.11
------------------------------------Units------------------------------------
_____________________________________________________________________________
****************
***Federation***
****************
T61 tank
Hitpoints reduced from 1000 to 700
Movespeed reduced from 4 to 3
Range reduced from 800 to 700
GMsniper
Range raised from 750 to 850
Rx78
remodeled
Now has 360 degree fire arc!
rx79zoom
range increased from 600 to 800
corebooster
hp reduced from 1000 to 700
Fedcom
changed category to AIR from notair
hp increased 45000 from 40000
ez-8
fixed firing while moving animation.
****************
******Zeon******
****************
Dodai 2
Hp reduced from 6000 to 4000
Magella tank
Range reduced from 800 to 700
Zaku2R
fire rate increased to 0.2 from 0.3
Zaku2FZ
fire rate increased to 0.2 from 0.3
Flakgun(AA)
damage versus comm increased to 300 from 150
LightTurret(AA)
damage versus comm increased to 300 from 100
Powered GM
fire rate increased to 0.2 from 0.3
guncannon
machinegun fire rate increased to 0.2 from 0.3
--------------------------------------------------------------
++++++++++--------------New units added-------------++++++++++
--------------------------------------------------------------
Char's gelgoog
-this is a faster version of the gelgoog with a 360 fire arc
Rx78-G3
-a slightly weaker version of the rx78 with a 210 fire arc
-------------------------------------------------------------------------------
------------------------------------General------------------------------------
-------------------------------------------------------------------------------
Added support for gradual reclaim
Fixed a few teamcolors that were odly off..
8 new units icons.
2 for the comms
2 for the hero units
1 for the rx78
1 for any radar blips
1 for the gunperry
1 for the dodai
Added countless effects and replaced all if not most explosions that use the default explosion.
--------------------------------------------------------------------------------
Goufb:800 up
Dom: 700 up
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
Hey! This mod looks great, never watched Gundam but the idea of playing with the Gundam robots without the chaff of the series (basically? Anything that didn't involve robots hitting each other with lasers) is a great prospect. ¬_¬
BUT! I play mostly offline, and SpringSP doesn't seem to recognise the mod. It doesn't show up in the Mod menu; is this because it is an sdz rather than an sd7? Help would be appreciated. Thanks!
BUT! I play mostly offline, and SpringSP doesn't seem to recognise the mod. It doesn't show up in the Mod menu; is this because it is an sdz rather than an sd7? Help would be appreciated. Thanks!
http://cs.selu.edu/~ssmith/GUNDAM/howto.htmlKDR_11k wrote:It shows up in SpringSP for me. Not that I think playing Spring offline makes much sense unless you mean against friends (and I don't think any AI has a profile for Gundam?).
http://cs.selu.edu/~ssmith/BB/download.php?id=1356
Ok, I gotta get the whole not getting spring video not at mach 10 but here you go. the kampfer destroying a bunch of powerplants.
Anyway, I just wanted to post this dispite the fact that noone cares.
Ok, I gotta get the whole not getting spring video not at mach 10 but here you go. the kampfer destroying a bunch of powerplants.
Anyway, I just wanted to post this dispite the fact that noone cares.
Last edited by smoth on 18 Feb 2007, 01:25, edited 1 time in total.
No af I deleted the old file because it was running at too high a fps.
Here is the updated video:
http://cs.selu.edu/~ssmith/BB/download.php?id=1356
Also, I made a second video this morning.
http://cs.selu.edu/~ssmith/BB/download.php?id=1357
New video showing off the explosions that will be in 1.11
Here is the updated video:
http://cs.selu.edu/~ssmith/BB/download.php?id=1356
Also, I made a second video this morning.
http://cs.selu.edu/~ssmith/BB/download.php?id=1357
New video showing off the explosions that will be in 1.11
Sooooooooo, I am assuming someone out there has played gundam... at least a few times. Here is a change log for the next version. I have addressed the issue of the gaw being stronger then the whitebase increased the sensor ranges, gimped the t61 and increased many ranges of many weapons. Does anyone have any other thoughts. I have tried to consider the input I have received.
smoth changelog wrote: Changelog from 1.1 to 1.11~
------------------------------------Units------------------------------------
_____________________________________________________________________________
****************
***Federation***
****************
T61 tank
Hitpoints reduced from 1000 to 500
Movespeed reduced from 4 to 2.2
Range reduced from 800 to 700
Cost and build time doubled
turet rotation decreased by 60
federation construction tank
Can crush trees now
GMsniper
Range raised from 750 to 850
Rx78
remodeled
Now has 360 degree fire arc!
Damage reduced from 1900 to 1400
raised the reload time from 0.8 to 0.9
Alex
Damage reduced from 1900 to 1400
raised the reload time from 0.8 to 0.9
rx79zoom
range increased from 600 to 800
corebooster
hp reduced from 1000 to 500
range reduced from 900 to 800
Fedcom
changed category to AIR from notair
ez-8
fixed firing while moving animation.
Rx79 plus
Missile reload time reduced from 3.7 to 1.85
fires one missile per shot
RX79rl
Missile reload time reduced from 3.7 to 1.85
fires one missile per shot
LightTurret(AA)
damage versus comm increased to 300 from 100
Powered GM
machinegun fire rate increased to 0.2 from 0.3
guncannon
machinegun fire rate increased to 0.2 from 0.3
Aquagm
missile fire rate increased to 1.0 from 1.6
fedmine
Limited to 6
Makes 10 Metal FREE
****************
******Zeon******
****************
Zeon commander
hitpoints reduced to 40000
Zaku construction tank
Can crush trees now
Goufb
vulcan fire arc increased to 210 from 180
Dodai 2
Hp reduced from 6000 to 4000
Magella tank
Range reduced from 800 to 700
Zaku2R
machinegun fire rate increased to 0.2 from 0.3
Zaku2FZ
Hp increased from 3400 to 4000
machinegun fire rate increased to 0.2 from 0.3
Gelgoog cannon
Hitpoints increased from 3000 to 3500
move rate increased from 1.2 to 2.4
energy cost reduced to 1500 from 1700
metal cost reduced to 2000 from 2125
build time reduced from 68000 to 64000
added a second beam rifle bound to the arm missile launcher
Limited to 6
Gelgoog
Hitpoints reduced from 3500 to 3000
Flakgun(AA)
damage versus comm increased to 200 from 150
Acguy
teamcolor improved.
ZeonMechist
Increased metal production from 1.5 to 2.0
Zeonmine
Limited to 6
Makes 10 Metal FREE
****************
******Misc******
****************
Hitspheres adjusted on a few units
--------------------------------------------------------------
++++++++++--------------New units added-------------++++++++++
--------------------------------------------------------------
Char's gelgoog
-this is a faster version of the gelgoog with a 360 fire arc
Rx78-G3
-a slightly weaker version of the rx78 with a 210 fire arc
-------------------------------------------------------------------------------
------------------------------------General------------------------------------
-------------------------------------------------------------------------------
Added support for gradual reclaim
Fixed a few teamcolors that were odly off..
8 new units icons.
2 for the comms
2 for the hero units
1 for the rx78
1 for any radar blips
1 for the gunperry
1 for the dodai
Added MANY MANY effects
--------------------------------------------------------------------------------
Goufb:800 up
Dom: 700 up
As far as the flashtank, i mean, t61 goes, i think an overnerf is better than no nerf. Maybe it WAS a bit extreme, but this is about the Giant Robots, afterall. The way i used to play Gundam was, if GAW, comrush and tech to kampfer/goufcustom, and if Fed spam tanks + guntanks.
Did you fix the guntanks firing at the coms, Smoth?
Did you fix the guntanks firing at the coms, Smoth?