This is in itself, a sensible change, but has effectively rendered some maps much more painful to play (eg. Lava highground & small divide). This is because the choke points leading in and out of each base have effectively become MUCH narrower - on small divide, for example, units can only reach the middle area through a gap about 1/4 of the original width (By this i dont mean the huge mountain ranges, they SHOULD effectively be walls, but parts of the center area are too difficult for units to navigate).
On lava highgrounds, also, the entrances tend to become just barely wide enough for 1 large unit to navigate..
The end result of this, is that these narrow choke points fill up with wreckage in seconds, rendering them impassable in the heat of combat - creating a rather frustrating standoff.
This change, while sensible, and perhaps more true to OTA, creates a lot of very real issues that i feel can cripple gameplay at times - So i request that a simple change might be made to:-
- add the option to turn this feature on or off in the lobby.
- raise the maximum angle units can ascend.
or
- add a variable angle that players can change in the lobby.
Less crucial, and not related to v0.50, but much appreciated, would be an option to turn trees on/off in the lobby - like the maximum unit angle for ascent, trees are a sensible feature that can add to the strategy, but much more often than not, IMO they just wreak havoc with the pathfinding and tend to be a royal pain in the arse..
Just food for thought
