how to use spring repeat button and other things

how to use spring repeat button and other things

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Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

how to use spring repeat button and other things

Post by Dead.Rabit »

heyya. im just wondering if someone could give me a use for the repeat button. what does it do, how do u use it.

for instance if i had a front line defence with a few mines. could i use the repeat function to make my mine layer relay the mines when they are destroyed?

or to make a transport ferry a group of troops?

or even make 1 F.A.R.K continually repair a handful of defences?
(instead of building multiple farks and make each one guard a single structure)

thanks alot. it just bugs me that there is a button i cant use...

D.R =]
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

The repeat button makes the units repeat all the currently queed orders once it finishes em. So if you, for example, tell a factory to make 2 Goliahts and 1 Tremor and then put it on repeat, it will procced making 2 goliaths, 1 tremor, 2 goliaths, 1 tremor, 2 goliaths, 1 tremor forever (unleash you give it other orders or toggle off the repeat button).

I think you can make the mine relaying thing, but im not sure how the mine layer would react may he try to make a mine over a not yet destroyed mine. (I think he would ignore for this turn but try again next time what would make it possible)

I think that the transport thing may be possible if you are able to set areas of loading/unloading. (I dont know if you can or not)

The repairage would be possible by telling the Fark to repare em all and then put it on repeat. If a unit is telled to repair something thats already repaired it just ignores and procceds for the next order. (Dont use the guard command because guard is a neverending order)
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

First I think this is appropriate

I don't think you can repeat order buildings, but you can repeat order load unload, or any other chain of orders.
The repeat function will apply to any orders you give after selecting the repeat button so you can que up normal orders, then select repeat and que up more orders, and only have the unit repeate the orders issued after you turned repeat on.

To set an area load/unload simply select the appropriate order, hold down shift and drag select an area. The circle that appears is the area the order affects.
This technique applies to most orders, experiment with them to find out.

Oh and if you didn't click on the link please use correct grammer, it'll make your post far easier to read and you'll get a lot more replies.
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Peet
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Deathblane wrote:I don't think you can repeat order buildings, but you can repeat order load unload, or any other chain of orders.
You can, but they'll whine that they cant build it again...
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

oh sorry; it's just lazy typing. =].
thanks for the info' though. ill try it out.
D.R

(note the good grammer, minus the smiley face)
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Deathblane
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Post by Deathblane »

Umm, your still missing a rather crucial grammer skill I'm afraid...
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

The most important use of repeat is for factories. Find a good mix of units for your factory and set it on repeat. This is better than queuing up tonnnes of units only to have to change it later. Also your factories never go idle that way.
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Peet
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Post by Peet »

Deathblane wrote:Umm, your still missing a rather crucial grammer skill I'm afraid...
Best ironic statement ever.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

The repeat button can be used in all sorts of creative ways. One way I like to use it is with nanoturrets: turn repeat on and set a repair area command around your defenses. Then it will automatically repair your defensive buildings and also any of your units that walk into the area.
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

P3374H wrote:
Deathblane wrote:Umm, your still missing a rather crucial grammer skill I'm afraid...
Best ironic statement ever.
Ahh crap :oops:
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

hrmph wrote:The repeat button can be used in all sorts of creative ways. One way I like to use it is with nanoturrets: turn repeat on and set a repair area command around your defenses. Then it will automatically repair your defensive buildings and also any of your units that walk into the area.
Yea, love doing this. Also patrol works for this, but either way it can extend the life of your defences by ALOT, making rushes against them do alot less damage.


Things I use repeat for:
Transport air bridges
Factories
Setting up patrol style move orders, but just with move orders so they dont attack as much
udm
Posts: 47
Joined: 24 Jan 2007, 01:38

Post by udm »

I also use Repeat to let idle cons help to build units. Just set repeat to On and guard a factory
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

trepan wrote:Here's another feature that you may not know about:

Hold down the ALT key while issuing an area command.
The command will then be permanent rather then finishing
when there are no longer any valid targets in the area. This
should work for repairs, captures, reclaims, and resurrections.
Dragon45 wrote:uhhh, isnt the alt-key shortcut the same as doing Repeat On?
YES.

Also repeat plus move order, canmake for a differnt type of "guard".

For example in lrm units, (raven, dominator), you can set a move path, while the unit is still in firing range.

This will make the unit fire, AND keep moving, unlike guard or patroll.

Now if only the last "attack" order had priority (over the experience system selection) like it did in some older version, you could specify a specific target.

it will work if you attack ground however.
Last edited by mongus on 27 Jan 2007, 20:13, edited 1 time in total.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

repeat on works for builders too, in the case of minelayers it will build mines the same spots over and over again because mines have no footprint.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

udm wrote:I also use Repeat to let idle cons help to build units. Just set repeat to On and guard a factory
But guard is a endless command, so you dont need to toogle repeat on, just to tell the unit to guard the factory.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

hrmph wrote:The repeat button can be used in all sorts of creative ways. One way I like to use it is with nanoturrets: turn repeat on and set a repair area command around your defenses. Then it will automatically repair your defensive buildings and also any of your units that walk into the area.
can be done with patrol too ;) just put it on patrol somewhere and nanoturrets repair and help build
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Repeat is infinitely useful, and horribly underutilized IMHO. You can use repeat on cons to have them constantly suck wrecks, repair, nanoassist, whatever, in any order you choose, for however long you choose, without any additional micro. With repeat on, you can have artillery units who perform raids just inside of a defensive line and go right back out after firing a round or two, without dieing, without needing additional micro for the ceaseless raids (assuming they're not attacked by an external force).

Repeat On is also a better option IMHO for most types of patrols than the patrol button, because units that are "Move"ing in a fixed loop wont go off into a random direction to target an enemy. Again, excellent for medium and long range units, as well as for fake automated raiding.

There's also a number of other random useful desperation tricks i tend to pull out in last-ditch efforts, that I'm going to keep secret until someone figures it out and sees me doing them in a game where they rape me badly X-D.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

I use Repeatbutton to have Buildplans Stored... a Queuchain of DefenseBuilding given to a ConUnit that i walled in with Dragonsteeths.. and once i want to have it built (because the Chockepoint is save) - reclaim of the dt-- and the Guy starts marching.. that way you can use the Break-Button for something else... and the best thing he will return home, once he finnished building... and wall itself in again..
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