What means exactly the application of GROUND_WATER_HEIGHT in BOS script?
Is it about the height of the unit relation with interface enviroments water/ land below Y-zero coordinate?
SPRING dont read the old TA scripts that show bubbles when a thing emerges like this below.
Can I utilize in BOS script something like..MotionControl()
{
WHILE ( TRUE )
{
IF (bMoving )
{
IF (bLevel_0 == 3 )
{
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit1;
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit2;
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit3;
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit4;
}
}
SLEEP <150>;
}
}
IF GROUND_WATER_HEIGHT "would be negative"
{
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit1;
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit2;
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit3;
EMIT-SFX SFXTYPE_SUBBUBBLES FROM emit4;
}
....for seaplanes and other things effect???
VonGratz
