Gold - Supreme Commander ..... - Page 4

Gold - Supreme Commander .....

Post just about everything that isn't directly related to Spring here!

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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

If putting one building next to another building is hard work on your micro maybe you have bigger problems :/



The system for linking buildings sounded pretty cool but it was pretty boring in its implimentation, and only gave you noticable returns at T3 level.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It did cut down on the MM energy use even in tier one so a checkerboard pattern was justified if you were going to build a bunch of gens and MMs anyway.
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Comp1337 wrote:
Muzic wrote:Are Mantis' still the tri pods of doom?
Technically they're quadropods afaik.
Last i played they were nerfed, but still winbuttons.
Haha a joke on MIrc channel for supcom. We were in awe of the power of the mantis, and we thought cutting one leg off would make everything fine. But then someone brought up the fact, it would only make them more accuracte in firing becuase they are moving slower.
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

imho someone should port supcom to spring. :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Did you just say mIRC channel? Hallo I'ma MIRC cop!!
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