Balanced Annihilation v4.7 !! - Page 45

Balanced Annihilation v4.7 !!

All game release threads should be posted here

Moderator: Moderators

Locked
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

BTW the Krogoth is OP now too, His Crush strength is soo strong, that he can kill a bantha just by standing next to him, on HOLD FIRE.

Its kinda neat that a Krog can crush lvl-1 Kbots and Lvl-1 Vehicles, but when he can crush a Sumo and a Fatboy in 2 seconds as well.. not to mention heavier units like any of the Mechs from other gantries, THAT IS RETARDED!

Definately needs some tweaking.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Pretty much agree with what Acidd thinks is over/underpowered.

Although, I actually quite like the general need for a fighter barrier in games as the most effective anti air. Gunships still get completely owned by a couple of flakkers regardless of how many you make so its refreshing to have a unit (vamp/hawk) that can actually attack ground units and structures somewhat like gunships instead of having to bomb anything you attack after the first 25 mins.

Yes, they are overpowered though, but I think half the reason is because of the way they act/fly - they fly spaced and higher above ground than gunships by a long way, they have flares to evade a certain amount of missile attacks, and they dont blow up in chains when a flak hits them (main problem with gunships).

The rest of the stuff suggested i dont agree is underpowered or overpowered, except possibly with an exception for snipers. Bladewings certainly are fine the way they are...just make them in mass and then paralyze the anti air capable units in whatever group/place you are attacking. Its extremely easy to mass them, too.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

MR.D wrote: ** OP UNITS **

#1 Lvl-1 light tanks (Flash/Gator) too much armor.
HELL NO! They are perfectly balanced.
MR.D wrote: #2 Maverick = Auto heal is too much at its current # of Hp restored per tick, requiring mass overkill damage to knock down mavs, best bet would be to give it more HP, and reduce both the rate and speed of auto-repair.
Did you try to kill them with level 1 units? That's their purpose now. They die to defenses and lvl 2 units, among other things.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I think gunships were overnerfed because so many people died after making no AA and complained..
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Foxomaniac wrote:Lippy, if you read the rest of my "Commando is fine..." post you'l find that I added the following : As a paralyzing unit.

(...)

I agreed that It can use a higher capture speed, equal to that of 2.5x coms (750 per commando?) - perhaps a slight HP nerf to balance it out?.
Lol you missed the point (hence the *hint*hint* part)... I recommend you take a close look at the unit...

Ahh... the hell with it; I'll be explicit; COMMANDO CAN STILL CLOAK!!!!
Yay! I've probably spoilt so many games with that! At least it will force Noize/Day to release the new version quicker... I'm surprised no-one else saw this; just shows how underused the commando is.

As for the luger; I really like the idea of it being an emp altillery, however I think you would have to put a really low emp time; e.g. 1-2 sec for each shot. This way you'll need a lot of em to have constant bombardment on a defensive position to have an effect.
MR.D wrote: #2 Maverick = Auto heal is too much at its current # of Hp restored per tick, requiring mass overkill damage to knock down mavs, best bet would be to give it more HP, and reduce both the rate and speed of auto-repair.
In LordMatt's words: HELL NO!
We've discussed this many times before and once again I repeat:
THEY HAVE 820 HP; THATS 2 JANUS SHOTS!
THEY HAVE 820 HP; THATS 2 JANUS SHOTS!
THEY HAVE 820 HP; THATS 2 JANUS SHOTS!

Now how is that "requiring mass overkill damage"? (plus they both live afterwards). Even Day [EDIT] didn't [\EDIT] said they suck at the moment.
[EDIT: actually he said there are situations that mavs suck in: e.g. against defences]

On the otherhand, I agree with the parts pointed out by Acidd & with the Krog being OP :p

MR.D wrote: As is, mines have become quite powerfull and usefull again, and this is ok and not overpowered, the problem is there is no way to deal with them anymore. OTA minelayers had the Anti mine missles to balance against the strength and abuse of mines, its CLearing missle needs to come back.

We need a unit that can deal with mines, rather than just sending in waves of scout units or hunting and pecking at a field with light artillery to clear a field. It would also be a good idea to add a unique sound to the clearing missle thats loud enough to be heard when the missle is launched to alert you and the enemy to its use.
They do have a anti-mine missile, which is awesome against mines (attack manually where u think there are mines) Plus mines do little damage against mine layer, so u can even just drive through em.
Last edited by Lippy on 24 Jan 2007, 19:44, edited 1 time in total.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

MR.D wrote: #3 Fake Commander = doesn't have fake commander explosion to immitate a Commander's death, doesn't have the Commander Minimap Icon, and also has differing cost stats when viewed over.
***
Real Commander costs listed as 2700 (I think), and Fake commander costs shows as 970 when browsed over with the Mouse cursor so its easy to see and ignore the fakes.
***
You can't see the costs of the enemy commander, you will see the player name only! According to the FBI files they do have their commander minimap icon. I aint sure about the explosion.
MR.D wrote:#11 ARM/CORE Minelayer = Needs its ANTI-Minefield Missles back, people seem to be using tons of mines during recent games, and at its LOW Hp and speed, the minelayers are easy targets anyway.
They have a small AoE weapon which can kill mines, so just drive them trough a minefield.
MR.D wrote:BTW the Krogoth is OP now too, His Crush strength is soo strong, that he can kill a bantha just by standing next to him, on HOLD FIRE.

Its kinda neat that a Krog can crush lvl-1 Kbots and Lvl-1 Vehicles, but when he can crush a Sumo and a Fatboy in 2 seconds as well.. not to mention heavier units like any of the Mechs from other gantries, THAT IS RETARDED!

Definately needs some tweaking.
Thats a lie, we made specific damages. and i just tested THAT.


So please test things first be4 you post here. So we don't have to do all the testing, as you might know i don't have the same ammount of time anymore.....
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

The problem with units like the Mav is that, once they get into your base, you're quite thoroughly and completely fscked. Even when the Karganeths broke in through some undefended hill or something (I always felt that Caydr underpriced all-terrain-units given AA's prevalence on chokepoint maps) you had a chance to wear them down with your fighter fleet, your scattered defenses, your old leftover internal LLTs, etc.

If a Mav breaks through while you're scrambling to get defenses inside, you're screwed. So players get to watch while a handful of troops eviscerate their entire army. Meanwhile, in a pitched battle, the Mav will die superfast.

The Mav is a bully - if it loses, it dies fast; if it wins, it rapes everything you own. Players only remember the "getting raped" part, not when they blew away three of them without noticing. Hence the constant complaining about Mavs. Gunships are similar - because of their mobility, weakness, lethality, and the long-range of anti-air, a gunship assault means you're fighting the enemy's entire AA defense system. That's a win-or-lose battle. You either kill them out-of-hand or you get raped and they can easily wipe out your base. It's not like ground attacks where you win a patch of turf and get worn down fighting up to the next line.

Personally, I don't like Uberhack-derived air - or other forms of gameplay that require a fully seperate inventory that only interacts with the main inventory peripherally. Air and nukes feel like you're playing a different game from TA... and it's a much less interesting game since most of geography becomes irrelevant. It's a completely seperate set of information to play with that is almost totally unrelated to the information used for ground units... which, I assume, is why so many players are completely caught offguard by it. However, I realize that players like me (who admit that they hate air) are in the minority, so I don't pretend to tell you guys to "nerf gunships" and whatnot.
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Meh mav seems ok to me, vamps definately need sorting, someone mentioned reducing the e cost of the skuttle a bit, Id agree with that as theyre very rarely used, if atall.
The gimp seems like it needs some love too, and the ak's hp need a bit of a nerf.
Cant really think of much else apart from the sniper getting its e cost to fire back, maybe also increase the time its visible after firing by a second or
two ? the seem to recloak very quickly.
I noticed emp spiders and bladewings don't gain exp for paralysing, is that intentional, I know they used to a while back.

Id love to see the luger as emp artillery too, that'd be awesome.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Pxtl has mentioned the one thing that annoys me about AA/BA and similar: having units that are really tricky to stop but if you do exactly the right thing then they do absolutely nothing. Air in general comes under this a bit, especially gunships. Mavericks. Hovercraft, to a certain extent (ships/hovercraft/subs/land are a kind of weird rock/paper/scissors. This probably only makes sense to me)

i am not sure what i am talking about
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

This is how far the next version is:
changelog wrote:4.5 --> next
Todo:
Fix Banisher flare (Would be nice if someone could fix that for us.)
Fix EMP launchers problems (bad accuracy, and commandfire seems buggy)(Would be nice if someone could fix that for us.)
Make use of the new LUA UI ability's (Would be nice if someone could fix that for us.)

Done:
Core radar has LOS again
Stumpy speed reduced (its slower then a gator now, but still faster then a raider)
Gave Corvette's Lazors, Lowered DPS a bit because it will always hit now.
Sniper cost to fire is 500 E now.
AK 40 less HP
Removed special movementstats of Hawks/Vamps/Seaplanes
Reduced grouddamge of all fighters to 30 % to ground targets, 10 % to Commanders
HLT's 5 % more DPS
Hoverscouts 15 % more costs and BT
Bombs do 50 % less damage to chainsaws
Thuds/Hammer DPS increased by 6%
Due to my lack of time, you have the chance to help development of BA. :-) Plan is to release next week.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

but...but shallow water speed!#%!# :shock: 8) :|
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

hunterw wrote:but...but shallow water speed!#%!# :shock: 8) :|
If someone can make the scripts for me, so they go about 10 % faster as they are now it can be included, but atm i don't have time todo it myself.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

"Bombs do 50 % less damage to chainsaws"

may I then suggest a name change for chainsaws. Something like

Bomb-Resistant anti-air blah blah


otherwise noobs will never realize their bombs are weak against them.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

NOiZE wrote: Hoverscouts 15 % more costs and BT
NOES! :( They die pretty quick to LLTs as it is.
NOiZE wrote:Make use of the new LUA UI ability's (Would be nice if someone could fix that for us.)
What do you need?
Last edited by LordMatt on 25 Jan 2007, 00:01, edited 1 time in total.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

NOiZE wrote:
MR.D wrote:BTW the Krogoth is OP now too, His Crush strength is soo strong, that he can kill a bantha just by standing next to him, on HOLD FIRE.

Its kinda neat that a Krog can crush lvl-1 Kbots and Lvl-1 Vehicles, but when he can crush a Sumo and a Fatboy in 2 seconds as well.. not to mention heavier units like any of the Mechs from other gantries, THAT IS RETARDED!

Definately needs some tweaking.
Thats a lie, we made specific damages. and i just tested THAT.


So please test things first be4 you post here. So we don't have to do all the testing, as you might know i don't have the same ammount of time anymore.....
Its fun when ppl call eachother liars, especially when the person calling lies, is in fact the liar.

Maybe you should do some testing, because I know I definately did.

** WATCH THE DEMO**

Then stick this in your pipe and smoke it.

http://www.mrd.str8-6.com/files/Krog-ba ... e-Lies.zip

yes thats right kiddies, Krogoth and Bantha can kill eachother just by standing near eachother, not even firing.. Neat ..

Wish AA would come back, Caydr may have been a little crazy, but at least he wasn't controlled by a mob of "1337" ppl.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Wish AA would come back, Caydr may have been a little crazy, but at least he wasn't controlled by a mob of "1337" ppl.
There is a secret cabal of spring players who demanded noize call you a liar. Remember: now that you know this, the truth will set you free.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The mob was a bit much, considering you are as much a member as the rest of us. However, thank you for the replay, I too have observed an issue with this, but the replay is post-desync, so it isn't reliable on my end.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Jesus, drama.

I think Noize meant that the damage is diffrent from unit to unit. As in it crushes 600 hp peewees instantly but that banta on the other hand...

Chill already.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

MR.D wrote:
NOiZE wrote:
MR.D wrote:BTW the Krogoth is OP now too, His Crush strength is soo strong, that he can kill a bantha just by standing next to him, on HOLD FIRE.

Its kinda neat that a Krog can crush lvl-1 Kbots and Lvl-1 Vehicles, but when he can crush a Sumo and a Fatboy in 2 seconds as well.. not to mention heavier units like any of the Mechs from other gantries, THAT IS RETARDED!

Definately needs some tweaking.
Thats a lie, we made specific damages. and i just tested THAT.


So please test things first be4 you post here. So we don't have to do all the testing, as you might know i don't have the same ammount of time anymore.....
Its fun when ppl call eachother liars, especially when the person calling lies, is in fact the liar.

Maybe you should do some testing, because I know I definately did.

** WATCH THE DEMO**

Then stick this in your pipe and smoke it.

http://www.mrd.str8-6.com/files/Krog-ba ... e-Lies.zip

yes thats right kiddies, Krogoth and Bantha can kill eachother just by standing near eachother, not even firing.. Neat ..

Wish AA would come back, Caydr may have been a little crazy, but at least he wasn't controlled by a mob of "1337" ppl.
Damn... I had this rant written up about how bull that is blah blah blah, but then actually tested a krog with a sumo... and it dies pretty damn quickly (not 2 secs like u stated but nevertheless quick). The modweb http://modinfo.unknown-files.net/modit/ ... 4&MOD=ba45
clearly states it should only do 2 x 10 DPS... weird.
User avatar
EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

While I don't see a problem with the stats for blade wings, their behaviour is a bit wierd compared to other gunships. They tend to ignore ground units unless told explicitly to fire at them, is it just me or has anyone else noticed this? If you want an example tell them to fight in an area with enemy units or leave them lying while the enemy units trample over them - they just sit there.
Is it intentional?
Locked

Return to “Game Releases”