s3o: Attaching the hitsphere to the root object
Moderator: Moderators
s3o: Attaching the hitsphere to the root object
What the title says. So when I move the root object by script the hitsphere should move as well.
I think quite a lot of people would like that, however I have no idea how much effort it is to implement (probably not as much) nor if it will break anything else.
I think it's attached to the foot print at the moment at given coordinates.
I think quite a lot of people would like that, however I have no idea how much effort it is to implement (probably not as much) nor if it will break anything else.
I think it's attached to the foot print at the moment at given coordinates.
+1000, been wanting that for quite awhile. Not sure it's possible without a lot of recoding, though- the hitsphere is also being used for collisions in general, and moving that around would cause massive pain.I'd prefer if it was linked to the object returned by SweetSpot in the script since the root object can't be moved without moving the rest and you might want to move the hitsphere without moving the entire model.
If you're going to be hacking the hitspheres, you may as well go whole-hog and start supporting multiple hitspheres - preferably with the diameter of each sphere defined in TDF (the position would obviously be in script, since the hitsphere positions would likely be anchored to various parts).
/not actually a useful contributor
/not actually a useful contributor