nano-laser
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nano-laser
A while back AF wrote a patch that allowed mods to change their nanolathe effect to a laser.
Could it be considered for the next version of spring?
Could it be considered for the next version of spring?
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Not gonna work because emit-sfx and beamlaser weapons (I assume this is what smoth wants) are no good.
Dunno if spring still crashes when the laser weapon wasn't aimed before the first shot but it will target the very same last target location instead of firing straight ahead in the direction of the piece rotation. Also the beamtime is (or was) limited to 0.0666 which is rather short...
Dunno if spring still crashes when the laser weapon wasn't aimed before the first shot but it will target the very same last target location instead of firing straight ahead in the direction of the piece rotation. Also the beamtime is (or was) limited to 0.0666 which is rather short...
Yep. Absolutely certain of that (worked since 74b1 or even earlier I think, I do know it worked fine already when I got the idea to make the dozers have sweeping beams). Try setting a dozer to on and firing at the landscape. A quick test suggests it works even if the weapon has never received an AimWeapon call.
BTW I'd have used one-frame lasers even if I could have them last longer because a beam cannot rotate after it has been fired so I have to fire a new beam when I want to rotate it anyway
BTW I'd have used one-frame lasers even if I could have them last longer because a beam cannot rotate after it has been fired so I have to fire a new beam when I want to rotate it anyway