Cut your mod's filesize by 1mb or more, free!
Moderator: Moderators
Cut your mod's filesize by 1mb or more, free!
A general tip for all modders on windows platforms: (all of us, I imagine...)
When you've compiled the release build of your mod, go into the folders in the zip with either bmp or jpg images, and look for a file called Thumbs.db, and DELETE IT!
These thumbs.db files are crap generated by windows so you can preview images faster, but they bloat mod sizes by a lot - especially with mods that use 3do units in any form (they load every single unit texture file into this thumbs.db for faster viewing). For example: in Gundam 1.1, these thumbs.db files add just over 1mb to the total file size. In E&E they add about the same. Removing this windows crap is how I got the 1944 demo (oh so long ago..) to just under 4mb - with them, it was over 5.5mb.
I know ~1mb seems trivial these days, but its just useless windows crap that is wasting bandwidth, so nuke thumbs.db!
PS: my apologies to Smoth (Gundam) and Fang (E&E) for using them as examples; those (and SWS and 1944) are what I have in my mod folder right now.
When you've compiled the release build of your mod, go into the folders in the zip with either bmp or jpg images, and look for a file called Thumbs.db, and DELETE IT!
These thumbs.db files are crap generated by windows so you can preview images faster, but they bloat mod sizes by a lot - especially with mods that use 3do units in any form (they load every single unit texture file into this thumbs.db for faster viewing). For example: in Gundam 1.1, these thumbs.db files add just over 1mb to the total file size. In E&E they add about the same. Removing this windows crap is how I got the 1944 demo (oh so long ago..) to just under 4mb - with them, it was over 5.5mb.
I know ~1mb seems trivial these days, but its just useless windows crap that is wasting bandwidth, so nuke thumbs.db!
PS: my apologies to Smoth (Gundam) and Fang (E&E) for using them as examples; those (and SWS and 1944) are what I have in my mod folder right now.
- Forboding Angel
- Evolution RTS Developer
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Lol! I'm 27 and I played lots of the dos games, right from the start.neddiedrow wrote:I doubt most people here are old enough or poor enough to have ever used DOS seriously. No offense to others who have.
hell, I even used a ZX spectrum (48k). I seriously wonder how people manage to use so much ram these days. games back then worked fine with 48k.
You forgot to mention only XP users are affected.
I do. It's the fastest way to create a list of your warez and pron... "dir /o > stuff.txt" :PKDR_11k wrote:I doubt most people here know that DOS supports piping stdout to files.neddiedrow wrote:I doubt most people here are old enough or poor enough to have ever used DOS seriously. No offense to others who have.
neddiedrow wrote:I doubt most people here are old enough or poor enough to have ever used DOS seriously. No offense to others who have.
27 year old programmer who learned programming using turbo c++ and I read a lot of the header files when I used them. I didn't like using C though.KDR_11k wrote:I doubt most people here know that DOS supports piping stdout to files.
Old Turbo C 25 old user here as well, as well as turbo pascal (what an awesome IDE at the time). I don't really like C, but C++ isn't looking that bad after all those years... and yes, DOS really has it's uses, specially if you combine then with the gnu tools providing linux like pipe ready commands and regexps.
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Dos 5 was the first OS I seriously used. You young whipper-snappers haven't lived till you've had to go through your command.com and autoexec.bat to get enough lower memory to play an Origin game like Wing Commander Privateer. You folks have no idea how mindblowing memmaker was.neddiedrow wrote:I doubt most people here are old enough or poor enough to have ever used DOS seriously. No offense to others who have.