Ta spring compatable release of gundam annihilation :).

Ta spring compatable release of gundam annihilation :).

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Hey, you're the guy with the cool maps. Could I port them?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

on two conditions:
A: remember to give me credit for the origonal map.
B: post some pretty shots ;)
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

I see I've already stolen a few of your maps, like a Million Points of Light. I'll see how well I handle porting things of that sheer size.

And btw, I have [ mirrored ] Gundam Annihilation. Upload some pics if you like.
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smoth
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Post by smoth »

No problem. I look forward to it. :)
Phoenix
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Joined: 03 May 2005, 09:16

Post by Phoenix »

Do i need to play this online to get this working?

Or can it be used in a script?
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smoth
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Post by smoth »

you just download it put in your spring dir and go. Use the OTA version
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smoth
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Post by smoth »

http://mods.moddb.com/gallery/image/26620/

woot! the xamel is done. this was the hardest model to do for the mod. and yes.. you should only have 4-5 of these... although I am sure someone is going to build a whole army. you *should not, because it needs massive support. since for testing purposes I built 30 of them and was stomped by an equal army of mechs. Mainly due to lack of fire, the mech has a slow reload time and cannot dishout enough damage quick enough to kill enemies. However, stick a few of these in the back of a formation and wow, this unit is devastating. It should b noted that It cannot defend it's self from much of anything. Anyway, just showing what all custom textures and flat coloring can do for a mod. Although GA is mod of a cartoon I think this just looks fabulous.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Models are good but the textures suck!
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

great. i hope its good enough to play online.
dl. btw nice work.

edit:
oops... this is same old version.. saw the post with new posts and thought it was a new better version..
i get a lot of crashes using this. if that usual i think its not good enough for online play...
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Buggi
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Post by Buggi »

Textures do need a little love.

Doomweaver could have been a little nicer about it though.


Good work ;)

-Buggi
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smoth
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Post by smoth »

Doomweaver wrote:Models are good but the textures suck!
it is love I can tell!
mongus wrote:great. i hope its good enough to play online.
dl. btw nice work.

edit:
oops... this is same old version.. saw the post with new posts and thought it was a new better version..
i get a lot of crashes using this. if that usual i think its not good enough for online play...
lol, as far as the not good enough for online play... please use some tact.

The old version has a single specific unit that crashes spring. I forget why though. It is fixed, or should be can you tell me if you used the "jetcorebooster?" If it was some other issue feel free to tell me because on the 8 different computers I have tried it on localy I have had only that issue.

I even played a few short games with a friend... there is a shot from that game in my gallery. So yeah, it was good enough to play on the network. As far as online. That is something I don't want to fool with yet. The first release of spring was soo unstable online for me I didn't bother. let alone ask someone to test it with me. However, make no mistake this is not a FINISHED release. that is why I titled it beta. I do appreciate the feedback.

however please consider your issues may not be the case for everyone. I will try to fix what is causing you an issue. However, Spring is still not stable online for everyone so I am not goning to start debuging my mod for spring online play untill spring is more stable. We have had many, many sucessfull games of G.A. in total annihilation online. I hope to make this mod fully compatable with spring so feel free to tell me.. that this or that sucks but at least give me some ammount of respect it has taken alot of work to do all of this... same goes for doomweaver.
Buggi wrote:Textures do need a little love.

Doomweaver could have been a little nicer about it though.
-Buggi
yeah, but I have little care for critisim without positive suggestions that can lead towards a correction of the issue. So I ignored his post. :).

Yeah, I wanted to do some more in the way of textures but the work won't show up in ota. The model is for the most part using solid coloring. I only used... 6-7 textures on him. The rest is just color application on the faces of the model. It allows the game to run alot faster. So it is a minor fee to pay for speed boosting.

-all but doomweaver
Thanks for the nice replies though.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

I was tryng to use fps on some planes.
It crashed like 2 times i think, and i stopped trying. (so unpatient).
Also i noticed things get build in no time.. and almost cost nothing...
maybe i did something wrong.. but if that is how it works.. is not much competitive.

Some animations are.. rare.. the commander starts building something and then its nanolathe arm falls.. but he keeps buildindg.....

the run animation is very nice, but the move speed is not synched to movement....

I will try again.

Im still confused... there is supposed to be an update... but the file name is the same that i have on disk...
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smoth
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Post by smoth »

mongus wrote:I was tryng to use fps on some planes.
It crashed like 2 times i think, and i stopped trying. (so unpatient).
Also i noticed things get build in no time.. and almost cost nothing...
maybe i did something wrong.. but if that is how it works.. is not much competitive.

Some animations are.. rare.. the commander starts building something and then its nanolathe arms falls.. but he keeps buildind.....

the run animation is very nice, but the move speed is not synched to that...

I will try again.

Im still confused... there is supposed to be an update... but the file name is the same that i have on disk...

Ah, that was the jetcorebooster. It has since been fixed. What a relief I was soo worried about their being a bug aside from that Which I may have missed.

nothing you are doing wrong spring starts people at amazingly high resources. Try setting yourself to 10,000m and 10,000e. It will take significantly longer. I have a feeling it is not your fault.

Yep, the commanders animation is weird like that, I think it has something to do with my restore delay function.... I'll have to remember that.


As far as the running animation goes thanks, I am working on fixing that. I have not quite gotten a version I like yet. Once that is done I promise you I will fix the skatting effect.

No update since 0.82b that was the update. There is a version .85 on my maching but it introduces some really powerfull stuff and it tipped the balance strongly. So I wanted to balance a bit before I release that. Sorry for the confusion I was just extrememly happy I finished the xamel and thought it was a good example of how spring can really bring home the bacon in the detail department. So that was all no update yet... just a few pictures in my moddb gallery.

Sorry about the confusion, I am not always the most clear speaker.... that and I need to move the date of the news post to near the title so people can know what day it was.. no one reads the footers on my news posts. :(
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Sorry, I guess that was harsh. But as far as I can tell, they are not textured, only colored.
i.e. http://mods.moddb.com/gallery/image/26620/
Am I right or am I right?
If you want my opinion, just a kind of square patchy texure would suit it well. Kind of like the ground on Core Prime, except inctead of the patches being a different color make them the same color except kind of eroded at the perimeter. (Not sure if that made sense)
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smoth
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Post by smoth »

I completely understand, I wanted to have spots with oil run-off and paint chiped off/rubbed off around the edges(the "eroded" look). However, in the interest of performance I solid shaded much but not all of the model. I am going to texture certain spots a bit more. However, it will not show up in OTA so it would have a negative effect on performance.

thank you for the detailed reply. If I can tell that it will not effect OTA performance I will increase the amount of textures later. However, I want to be certain it will not slow the game much.

-Smoth
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Re: Ta spring compatable release of gundam annihilation :).

Post by munch »

Go on then - I d/l this a week or so ago, but Spring crashed when I tried to use it. Here's what I did:

1. Used the switcher to switch all mods off (including XTA)
2. unzipped the gundam zip file into my spring directory
3. fired up spring and got errors about missing sound files, followed by the whole thing falling over in a heap.

What did I do wrong? How are you supposed to install/use it?

Thanks in advance

Munch
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

hi smoth, long time no see since I offer U my RX78 model :wink:

Since TA-Spring use different, zillion times more powerful 3D engine I guess it would be better to redo the model and texture specially for spring so ppl wont underestimate your mod as well as modelling skill....

ps : is TA spring no longer use horrible pallete ? so we can make 16bit seamless texture ?
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