BDCoolio wrote:It even "works" with mods that aren't officially supported - it will put up a decent fight (for an AI) in Expand and Exterminate, even though it can't use hubs properly. (Although it does have an unnatural obsession with minigun turrets)

Are you kidding me? I was just completely raped by an RAI on Tropical. Even though it started on the south island, it had a naval presence (i.e. several shipyards!) to the north of my island pretty rapidly, was claiming metal spots with cloaked mexes and was taking out some of my own mexes with plasma units.
After my army of 25 assorted lvl1 GD units had trudged from this end of my island to the other about three times, it REALLY started getting underway. It was building forward bases on any accessible area, had a very substantial naval presence consisting of enough gunboats to wipe out most cruiser fleets, and had developed a penchant for bombarding my base with a mortar destroyer. And I don't know how you did it, but it always picked out units/buildings whose construction had just begun, making it impossible for me to build up properly.
Then it sent in a reasonably-sized group of aircraft, which I took our by building the highest-level AAA turret in the middle of my base. (My base was extremely small, I was used to this AI building only ships and no land units (gosh how wrong I was >_>) so I took my time building up, and had only one hub, factory and builder for each tech level. Little did I know that "comp stomp" meant something entirely different in this game.....) It was still pounding me pretty heavily with the mortar destroyer (though I had no idea what or where it was bombarding me from at the time) so I couldn't get any heavy artillery turrets of my own going.
By that time I felt that I was definitely going to lose the match, so I turned on .nocost and built just over a dozen lvl3 tanks. It responds by sending in a terrifically huge amount of aircraft

I managed to get another AAA turret in while the aircraft were pounding away at my tanks, but just after it was finished the builder went boom.
The attack did stop, though I don't know whether it was because of my AAA (even though the second turret was gone by the time it stopped) or because their fuel had run out. I knew that even with cheats, it was simply too well-entrenched to breach all in one go, and I had no time to slowly expand my base and build an army of about a hundred lvl3 tanks, even with .nocost on, so I quit. Even if I had managed to get those hundred tanks going, I still think that victory would have come gradually, with me driving the AI back inch by inch at the cost of dozens of tanks per inch. Though it would have been fun to play this WWI-style EE game, I didn't feel like it (and didn't have the time anyway). I may try it again, though, when I have the time.
I may have been utterly pwned, but it was definitely fun. Not just because of the carnage, but also not in the least because I was very much surprised by the resourcefulness of the AI.