[LLTA] - Page 3

[LLTA]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

New Version

Post by LordLemmi »

Looook at this !!!
some bugs but much better :D
post all bugs plz ! last or first post !
Last edited by LordLemmi on 14 Jan 2007, 17:01, edited 1 time in total.
User avatar
Iz3
Posts: 37
Joined: 12 Jan 2007, 01:32

Post by Iz3 »

Core side :

Nuclear bomber & Krow don't shoot
Need adv. air radar and adv.air transport
No AA ships, naval const can't build AA and HLT
Some errors on dead lvl 3 units
Too much units in hovers and vehicules factories (optimise!)

and many more ;)
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Tested on Small Supreme Battlefield V2
Arm side:
Light Missile Silo sometimes refuse to launch.
Ships from adv. shipyard come out underwater.
Lvl3 con vehicle doesn't reclaim things e.g. trees that block the building site.
Influence fires much shorter than it should be.
Superweapons are underpowered, e.g. Apocalyptic nuclear missiles can't even kill lvl 1 factories.
Lots of missing texture and sound.
Some factories or construction units on both sides can build nothing.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

8) WoW amazing , thank you alot :)
that will make it alot better
! THX =)
NightSky
Posts: 7
Joined: 15 Jul 2006, 02:02

great work!

Post by NightSky »

Good work on this mod! I was suprised i got AAI to work with it. And the AI actually did half way decent (for an AI).

I was hoping someone would incorporate some of the old unit universe things.

Besides from the numerous bugs, mostly minor bugs, game play was pretty good.

A bug of note.. on Core side, the lvl 1 construction k-bot could not build a lvl 2 k-bot lab ( i guess thats a bug! :) )

And i like the big-unit theme of this mod. I know there are plenty in the spring community that dont like anything above tech lvl 1
But i like this.

keep up the good work!
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

8) Thx for that post
Btw new version out now ! :)

Image
Image
Image
Image

=) i hope you like what you see.

Much bugs are out , all units would move now i hope O.o :D

Plz Comment and test it out ! :D

Regards LordLemmi

LINK http://spring.unknown-files.net/?page=browse&dlid=2173
Last edited by LordLemmi on 14 Jan 2007, 17:10, edited 1 time in total.
Rudirogdt
Posts: 82
Joined: 18 May 2006, 18:00

Post by Rudirogdt »

isdn FTL ;)

nice pics :)
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Hell yeah! More cowbell!
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

ERROR

Post by LordLemmi »

Spring 0.74b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x10029cb5
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x77d10000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00b00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x01b90000 HydraDMH
0x5b0f0000 uxtheme
0x01bc0000 HydraMDH
0x69000000 atioglxx
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76ee0000 DNSAPI
0x76f70000 winrnr
0x76f20000 WLDAP32
0x76f80000 rasadhlp
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x59dd0000 DBGHELP
Stacktrace:
(0) D:\Spiele\TASpring\SDL.dll(SDL_GL_SwapBuffers+0x5) [0x10029CB5]
(1) D:\Spiele\TASpring\spring.exe [0x0071B896]
(2) D:\Spiele\TASpring\spring.exe [0x0071BC23]
(3) D:\Spiele\TASpring\spring.exe [0x0071BDF2]
(4) D:\Spiele\TASpring\spring.exe [0x00794985]
(5) D:\Spiele\TASpring\spring.exe [0x00401092]
(6) D:\Spiele\TASpring\spring.exe [0x0040110F]
(7) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816D4F]

WTF is that ???Help
monohouse

Post by monohouse »

I fixed the 3 obvious "bugs" but the more severe stuff I don't know what they are :

Code: Select all

Warning to many unit categories 33 missed tport
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed party3
Warning to many unit categories 33 missed cor
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed stealth
Warning to many unit categories 33 missed notstructure
Warning to many unit categories 33 missed lwresist
Warning to many unit categories 33 missed repairpad
Warning to many unit categories 33 missed stealth
Warning to many unit categories 33 missed diva
Warning to many unit categories 33 missed paral
does anyone ?
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

More mods have that, I have no idea what that is but it doesn't appear to affect game play.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It basically means what it says: there are too many unit categories [, so some are not going to be used]. There's - by design - a max of 32 categories at this moment.
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

me and monohouse going to fix that , we are only have some bugs left , maybe a version will work without crashing in future ^^ :P
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

"monohouse and I"... correct grammar..


anyway, it is the categories in your unit FBI, I doubt you need all of them. It is just for target category shit. A lot of them are not used.
monohouse

Post by monohouse »

we fixed the above, but we have new ones :

Code: Select all

CobError: Invalid piecenumber for explode (in scripts/armcybr.cob:Killed at 312)
CobError: Invalid piecenumber for explode (in scripts/armcybr.cob:Killed at 329)
CobError: Invalid piecenumber for explode (in scripts/quadairpad.cob:killed at 235)
CobError: Invalid piecenumber for explode (in scripts/QuadAirPad.cob:Killed at 159)
CobError: Invalid piecenumber for explode (in scripts/QuadAirPad.cob:Killed at 160)
CobError: Invalid piecenumber for explode (in scripts/corcyclope.cob:Killed at 4e9)
CobError: Unknown opcode 0 (in scripts/armpag.cob:Killed at 152)
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Fix the scripts then. This happens when you try to explode, move, turn etc. a piece which doesn't exist in the model.
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

:lol:
Hehe yeah i / we try , but first get a programm to do that and learn a bit about that hehe , I am new at modding =) hehe
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

I had attempted to use Upspring before for modeling, but I ended up with MIA textures for some reason [just a resave did that in fact :shock: ]. So I switched to, err, 3do builder. That worked fine, except it doesn't really like XP...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Works fine for me. If you have not read it already, You need to set your 3dobuilder compatability mode to win98.

If you are seeing all the textures as black then you need to choose:
view->open gl view-> fix corrupted textures

also if no textures are showing up on the right hand side you need to point the tool to your TA directory.
Post Reply

Return to “Game Development”