ANNIHILATER ALLY - Page 2

ANNIHILATER ALLY

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

genblood that map is not long enough...

it is spelled: alley

....end of transmission.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

It's a 8x20 map ...


What size do you think it should be ?
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Believe it or not, the size is just about right. I made a copy of the map in Annihilator at the correct scale which turned out to be 8 x 19 so it would seem Genbloods version is a tad larger 8)
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genblood
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Post by genblood »

mufdvr222
Believe it or not, the size is just about right. I made a copy of the map in Annihilator at the correct scale which turned out to be 8 x 19 so it would seem Genbloods version is a tad larger Cool

Looks like the size is "OK" now. What should the metal output for a level1
mex be and the wind speed be ?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I mean the alley is too short. look at the old map.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

OK ...

I get it know ... make the alley longer ... got it ...

Now what about the wind speed ... and metalout ?
[TAC]me_loves_core
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Joined: 29 Nov 2006, 16:01

Post by [TAC]me_loves_core »

wind speed is fine and metal output for lvl1 mexes should be about 3.4 in ally and 2.8 in the top and bottom areas oh thnxs for remaking it
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

The map tweekies are done. I fixed the alley issue. The wind speed is the
same. The metal out is fixed too. So, the metal output for the ground mexs
are level 1 is 3.2 and level 2 are 12.9. The metal output for the high ground
is 2.2 for level 1 mexs and 8.9 for level 2 mexs.

You can download the map from this link:
http://spring.unknown-files.net/?page=browse&dlid=2172


I hope you like it ... :lol:
[TAC]me_loves_core
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Joined: 29 Nov 2006, 16:01

Post by [TAC]me_loves_core »

ty for the remake genblood but i thought of some changes already ill postin a link when its rdy ive made a screen shot and putting red dots on it were i think some geos would be nice to go if you could just add em when you get chance that would be great
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

[TAC]me_loves_core,


Adding a few Geos shouldn't take too long to add. As soon as I
know where to add them, I'll do it. Also, if you can think of other
things that need changes. I'll try to add them too.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

tombom wrote:
AF wrote:*snip, why cant we delete our own posts in this forum*
You can, it's the X button above your post. It disappears after a few minutes though.
No, it never appears in the first place (and even if it would it probably wouldn't disappear after time, but after someone replies)
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

ZellSF wrote:
tombom wrote:
AF wrote:*snip, why cant we delete our own posts in this forum*
You can, it's the X button above your post. It disappears after a few minutes though.
No, it never appears in the first place (and even if it would it probably wouldn't disappear after time, but after someone replies)
Yes it does. I'll check.

that's odd it didn't appear that time. Thing is I've seen it a few times here but not everytime I post. Maybe it's been turned on/off a couple of times in the past.
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CompWiz
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Joined: 16 Apr 2006, 04:20

Post by CompWiz »

i like this map...
[TAC]me_loves_core
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Joined: 29 Nov 2006, 16:01

Post by [TAC]me_loves_core »

http: i65.photobucket.com/albums/h240/chris2k67/Annihilator_Allyv2.jpg

ok the white dots are the geosand the actual icline if the cliffs are too low they need to be how so not even kbots can climb it or even all terrain vehicles ok
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

OK,

Increase the height so kbots and vihicles can't climb ...
and add five Geos per side like in the picture ..

I can do that, it shouldn't take long to due. I'll edit this post when it
done.


Update: 1-28-2007

The map is updated. I've increased the height and added the Geos.
Here is the link:
http://spring.unknown-files.net/file/22 ... ux-V2.sd7/
[TAC]me_loves_core
Posts: 9
Joined: 29 Nov 2006, 16:01

Post by [TAC]me_loves_core »

thnxs gen blood ill post some new ideas for map when i get time
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