Desync problem fixed by recompiling the map.

old version is named Tropic, the fixed version is named Tropical. Delete Tropic, it is worthless crap!
Tropical is:
18x20, meant for 4v4's and 5v5's.
In a word, it's going to be different due to the carefully constructed heightmap for the middle. I've custom-tailored the height for specific units of BA and AA. This map will require some new strategies to be made, as units that don't normally meet will have plenty of conflict around the islands.
Compared to Tangerine it has about 1/3 the amount of metal in rocks (ie, rocks are much less important...all players on land get 300 metal worth of rocks, and there's a small cache of 700 metal on the middle island, for a total of 3100 metal total in rocks). The real change from Tangerine is the metal spots, both the amount and placement. As there are roughly 50% more metal spots, the yield per spot has been decreased from 1.8 to 1.5 for regular mexes.
So here's what's going on...
overhead:

metal view (F4):

movement view (F2) for your run-of-the-mill kbot:

movement view (F2) for an average vehicle:

movement view (F2) for most ships:

movement view (F2) for submarines / large ships (not flagships)

It's very similar in terms of aesthetics to Tangerine. The next map I make will use SM3, so I'll go all out, model up some features for it and whatnot. I just needed to build something different to play, so here it is!







and here's my favorite screeny...what other map offers this

