ANNIHILATER ALLY

ANNIHILATER ALLY

Discuss maps & map creation - from concept to execution to the ever elusive release.

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[TAC]me_loves_core
Posts: 9
Joined: 29 Nov 2006, 16:01

ANNIHILATER ALLY

Post by [TAC]me_loves_core »

remake this map plz

http://i65.photobucket.com/albums/h240/ ... r_Ally.jpg

cant post full link its just missing //
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Oo, speedmetal but with a checkpoint thats LOWER than its surroundings.

How interesting.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

omg, thats the map you wanted a remake of?! And you were saying SM3 is too hard?!?!!?!?!?

Download the SM3 version of metalheck.

Change the heightmap picture (heightmap.bmp?) to a black image with 2 white rectangles at the side.

Save

Rename map

Hey presto
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Do you have a more detailed picture ? I could make that, if i get a detailed heightmapinfo .. would look like this

http://www.unknown-files.net/index.php? ... &dlid=1066
[TAC]me_loves_core
Posts: 9
Joined: 29 Nov 2006, 16:01

Post by [TAC]me_loves_core »

no sry it is off OTA and it aint speed metal becuase the metal rate for each metal maker is the same as the metal extraction off of small divide but the extracter radius is same as that from small supreme islands v2 and the 2 side bits are actually higher that the ally and the top and bottom bit and too steep for any all terrain bot to climb so can only get there by air

EDIT:

p.s i cant make maps to save my life becuase i know jack shit on how to do it unless somone makes a program that is a ta spring map editer so you dont have to go through all the crap
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

AF wrote:Download the SM3 version of metalheck.
Where would I find this?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Image

Image

forebodings metalheck SM3 version. Includes a truck laod fo textures and whakamunga tiri

http://www.bestsharing.com/f/ms00199993

Also be aware that there is indeed a map editor, look for hugh perkins map designer.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Image
danzel
Posts: 56
Joined: 30 Sep 2005, 01:49

Post by danzel »

damn that SM3 looks good :O
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

AF wrote:*snip, why cant we delete our own posts in this forum*
You can, it's the X button above your post. It disappears after a few minutes though.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

PicassoCT wrote:Do you have a more detailed picture ? I could make that, if i get a detailed heightmapinfo .. would look like this

http://www.unknown-files.net/index.php? ... &dlid=1066
Heightmap
http://muf.222clan.com/heighttemp.zip
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I had some free time ... 8)


So, I made a map ... here are some screenies ...

Image

Image

Image

Image


I did this for fun ... Most likely I'll never release it ...


Just had time to waste .... :-)
[TAC]me_loves_core
Posts: 9
Joined: 29 Nov 2006, 16:01

Post by [TAC]me_loves_core »

realease it and the metal extracter rates best be that of supreme islands
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

texture looks lowres, but the detailtex is killer
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

genblood wrote:I had some free time ... 8)


So, I made a map ... here are some screenies ...

Image

Image

Image

Image


I did this for fun ... Most likely I'll never release it ...


Just had time to waste .... :-)

We should form the "Maps for our Own Entertaiment only" club ;)
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

please god, smite picasso for not editing out the pics in the quote
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

God is busy at the moment (smiting me) but will listen to your requests in about 1/2 hour again..
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

[TAC]me_loves_core
realease it and the metal extracter rates best be that of supreme islands

Ok,

I'll release it. The metal mex output for a level 1 extractor is
around 6.7 units. Do you want that decreased to something around
3.0 - 4.0? Now the wind speed, what range would you like to see
it set for? Right now it set for 6 - 22 ..

As soon as I get a reply about the metal and wind issues. I release
the map. Also, what would you want it called .. right now I
just called it Metal-Alley-Redux-V1 .
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

just what the world needs, another metal map.
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