BloX

BloX

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

What do you think that I should change?

Add a new land/see/air transport
5
10%
Add a transport with more slots
3
6%
Add a new gun
13
25%
Fix the mod before worry about other stuff
30
59%
 
Total votes: 51

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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

BloX

Post by rcdraco »

I finally looked back into a concept that Maelstorm had to make units be able to have base units that could have interchangeable turrets, but alas it was hopeless, until I saw in Smoth's script an FBI tag that I have never seen before: fireplatform, which turned out to be the magic script I had been looking for.

The latest version is BloX v8, which can be found here:
http://www.unknown-files.net/spring/3684/BloX_v8/

I've completely remade the mod to make it easier for me to work on[I can't model like Maelstorm], and removed the "slot idea" because it made the models look horrible, and I removed most of the OTA content, all that remains is replacing my internal bitmaps, and removing any useless ones, and removing nanospray/nanoframe, I have it set up in particles.tdf, but it's still there.

Code: Select all

Also I tweeked the mod so that you can't "bottom out" your economy.  Also now cars can't carry each other and I added a medium laser turret, a paralyzer turret, a speedy trike transport, a radar unit, and an advanced construction unit
Last edited by rcdraco on 28 Oct 2007, 04:43, edited 4 times in total.
zecrazyone
Posts: 15
Joined: 12 Dec 2006, 07:09

Post by zecrazyone »

ahh, why did you make it so that cars cant carry each other :( . its fun creating 50 ubercar high towers of doom :P.

anyway, what i reccommend is that you make it so that you cant expand so quickly. right now, its possible to have a full base with about 500 units within several minutes.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Blox

Post by smoth »

rcdraco wrote:I finally looked back into a concept that Maelstorm had to make units be able to have base units that could have interchangeable turrets, but alas it was hopeless, until I saw in Smoth's script an FBI tag that I have never seen before: fireplatform, which turned out to be the magic script I had been looking for.
yeah, it was a patch I wrote a while back to fix a certain flawed behavior. It wasn't mentioned in the changelog(sorry, beyond my control) I did put it in the wiki though.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Blox

Post by LordMatt »

smoth wrote:yeah, it was a patch I wrote a while back to fix a certain flawed behavior. It wasn't mentioned in the changelog(sorry, beyond my control) I did put it in the wiki though.
MOAR SMOTH PATCHES = MOAR BETTER! :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you wasn't around for the reception of it. This community is it's worst enemy sometimes.

RCdraco, what am I look for in this mod? What is it's purpose/intent?
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The_Big_Boss
Posts: 88
Joined: 17 Jul 2006, 04:00

Post by The_Big_Boss »

any pics for this mod?
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Pictures

Post by rcdraco »

Just a picture:

Image

Picture of the new missle turret:

Image

Image
Last edited by rcdraco on 11 Jan 2007, 03:54, edited 2 times in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

crop please and again, what am I looking for?
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

A disturbing tron like world.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

What a great little proof of concept! A few things that need to be done:

The weapons need to be given avoidfriendly=0; and collidefriendly=0;, so the turrets shoot predictably through their chassis. They also seem to sometimes not fire right away, dont know whats causing that.

Some of the impulse needs to be toned down on the weapon. Perhaps make a special weapon which has an impulse effect? More variety.

The difference in ranges could do with being more pronounced.

The plane needs to be an actual plane. :(
Dimitri
Posts: 3
Joined: 10 Jan 2007, 17:21

Post by Dimitri »

Good idea. Bad realization at least now. Fun mod. Good effect when build great tower with more then 50 car and reclaim first block of this tower.
I dont know can it or not do:
Group - for example car and radar become one object - car with radar
and UnGroup of course.

How idea do car with more then one car - load object to left, right and other side not only up.

I want made Obelisk of death= tank with 8 car and 2 laser (how i say before): 1 car in center load 4 car left, right, back, forward side and 3 up car and on upper car 2 lasers.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Dimitri wrote:I want made Obelisk of death= tank with 8 car and 2 laser (how i say before): 1 car in center load 4 car left, right, back, forward side and 3 up car and on upper car 2 lasers.
All hail the technology of peace! and it's obelisk of light, not death
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

OK

Post by rcdraco »

In this mod you get your builders, they build your uber vehicles and turrets/equipment. You load the turrets onto the uber vehicles and then assault. Porcing is possible but the long range artillery can obliterate/scatter you base. I need to fix that because the impulse on the 2 new weapons is unreal.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

perhaps some more modular deisgns would be good also? Hell this may be good as a lego/megablocks kinda thing.. do you intend on croping those shots? it is making the thread all stretched out.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

This is a very interesting idea for a mod. It reminds me of the machinations project (it might be done with since the website is down). If you had a few more chassis with different attributes (quick scout, bulky damage absorbing, able to climb slopes, etc). Of course they would need to look different. It would make the game more involved/interesting.
Dimitri
Posts: 3
Joined: 10 Jan 2007, 17:21

Post by Dimitri »

To my previous message I want to add one idea do:

Lib of form(combination) - save all form what me get and then load in game to easy build in one object
Save radar plane, laser plane (car) and build them in complex form then.

Transformer - use "1" get big tower use "2" get heavy tank... We create this transformer in game or from Lib load use only identical bloxs. For example: tank and tower consist 5 car and 2 laser turrets. He unloads all part and then loads them in new combination.


Maybe it only dreams do it in Spring...
...................................................................................................................................
Play in 0.6 mod becomes better then before. Now in this mod really interesting play.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

In reference to a PM rcdraco sent me, I am putting all my work on this mod up on the net for anyone to use for any purpous, credit would be nice but it doesnt matter if you use it.

This is my design doc of what I had imagined for the mod:

Code: Select all

 Blox:
 +---------------+---------------+-------+ 
 ¦ Name          ¦ Role          ¦ Level ¦ 
 +---------------+---------------+-------+ 
 ¦ Salamander    ¦ Flamer        ¦   1   ¦ 
 ¦ Dragon        ¦ Flamer        ¦   2   ¦ 
 ¦               ¦               ¦       ¦ 
 ¦ Alligator     ¦ Torpedo       ¦   1   ¦ 
 ¦ Caiman        ¦ Torpedo       ¦   2   ¦ 
 ¦               ¦               ¦       ¦ 
 ¦ Skink         ¦ Fast Plasma   ¦   1   ¦ 
 ¦ Komodo        ¦ Heavy Plasma  ¦   2   ¦ 
 ¦               ¦               ¦       ¦ 
 ¦ Tuatara       ¦ Light Laser   ¦   1   ¦ 
 ¦ Baslisk       ¦ Heavy Laser   ¦   2   ¦ 
 ¦               ¦               ¦       ¦ 
 ¦ Chamelon      ¦ Spy           ¦   2   ¦ 
 ¦               ¦               ¦       ¦ 
 ¦ Turtle        ¦ Shield        ¦   2   ¦ 
 ¦               ¦               ¦       ¦ 
 ¦ Nest          ¦ Light Laser   ¦   1   ¦ 
 ¦ Uber Nest     ¦ Heavy Laser   ¦   2   ¦ 
 +---------------+---------------+-------+ 

Carz:
 +---------------+--------+--------+
 ¦ Name          ¦ HP     ¦ Speed  ¦
 +---------------+--------+--------+
 ¦ UberCar       ¦ medium ¦ medium ¦
 ¦ FastCar       ¦ low    ¦ fast   ¦
 ¦ TankyCar      ¦ high   ¦ slow   ¦
 ¦ FloatingCar   ¦ medium ¦ medium ¦
 ¦ FlyingCar     ¦ low    ¦ fast   ¦
 ¦ HoverCar      ¦ medium ¦ medium ¦
 +---------------+--------+--------+
And heres everything ive made in relation to the mod:
http://replays.unknown-files.net/dump/blox%20mod.sd7
http://replays.unknown-files.net/dump/blox%20models.7z
EDIT: Fixed 404 link
Last edited by Maelstrom on 16 Jan 2007, 17:06, edited 1 time in total.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

404 on latter link
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

what

Post by rcdraco »

I'm scared....
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Scared why? That I actually put some thought into this? :P
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