Balanced Annihilation v4.7 !!
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
They're small, low to the ground, are packed tightly, there's no way of finding out how much HP they have left and they can't be targeted one by one. Half the time arty flies over it, the other half it hits something other than the one you're trying to target and so they take about double the time to destroy.1v0ry_k1ng wrote:DT shouldnt be indestructable; a good arty bombardment should clear a path, right?
I still don't think the HP of Dragon's teeth is the biggest problem, those fixed walls are meant to slow down the enemy, not stop them completely.
Its the type of units that should damage them the most that aren't (Artillery, VTOL Rockets, ect.)
There should be some specific units that do extra damage vs dragon's teeth, such as those artillery units, that way its valuable to bring a mixed force instead of spamming 1 unit for all general purposes.
Having those specific task units adds alot to gameplay.
Its the type of units that should damage them the most that aren't (Artillery, VTOL Rockets, ect.)
There should be some specific units that do extra damage vs dragon's teeth, such as those artillery units, that way its valuable to bring a mixed force instead of spamming 1 unit for all general purposes.
Having those specific task units adds alot to gameplay.
you can specify damage to features.. they use the default damage, the same as shields do.. so If you dont use default damage for anything related to other actual units you could make arty do a ridiculous amount of default damage allowing them to nuke DT in 1-2 shots or more.. though Default damage is also used for cratering so Id becareful with that or make the weapons have no impulse.. but yeah..
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
Can you forcefire on Dragon's Teeth / Walls / other features like corpses? I remember people asking for the feature but I wasn't sure if the request had gone anywhere. That's got to be part of the problem, since if you can't directly target them you're forced to use AOE damage only to kill them, and at 2500 HP that may take a while on stuff with weak AOE. (By weak I mean small area of effect)
Last edited by el_matarife on 11 Jan 2007, 03:05, edited 1 time in total.
unless the AOE is lessened by an edge effectiveness.. it does same damage at center as at edge..
The advantage of using default damage is that if you have every other armor class setup how you want the default damage is not applied to a unit in the mod, so You can make the damage arty does to DT be say 2000 or 3000 so that even if the edge of the aoe hits it there is still alot of damage done..
The advantage of using default damage is that if you have every other armor class setup how you want the default damage is not applied to a unit in the mod, so You can make the damage arty does to DT be say 2000 or 3000 so that even if the edge of the aoe hits it there is still alot of damage done..
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
Umm.... I guess you could call it a scout. The bot was a joke - it was a play on Leeeeeeeeeeeeeeeeeeeerrrooooooooooooooyyyyyyyyy Jennnnnnnnnnnnnnnnkkkkkiiiiiiiiiiinnnnnnnsssss!!!!!!!!!!!!!!!!!!!!!!!!Zydox wrote:Leejen, was that the nice core kbot scout?Ishach wrote:Bring back Leejen bots
It was meant to be useless, not a scout. I guess you could bring it back as a scout/stun-kamikaze bot.