Balanced Annihilation v4.7 !!
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The capture kbot has EMP and all EMP needs to be microed (Because EMP weapons will keep shooting at one target until it dies, despite the fact they can never kill that target). They also have the capture abilitiy, which needs to be microed (You need to order it to capture every single target you want it to).
Add to that the fact it cannot fire and capture at the same time (It can only do one or the other, and it takes so long to capture that most things will become unstunned before he is done).
Using more than one capture kbot helps (One shoots, one stuns) but thats still a hell of a lot of micro. Is it worth it? Considering how often i see them (I dont) i doubt it.
Perhaps increasing the para time, or decreasing the capture time could make them more useful? Or should this remain a niche 'good if you have godly micro' sort of unit?
On wreckage, I cant tell you how many times i am delighted when my greedy enemy sucks up the wreckage- allowing me to flood right over his defenses unimpeded. Wreckage makes good improv DT's.
Ressing coms is certainly the best use of res bots. But it takes ages. Its usually easier to just suck it up and use the metal to tech.
EDIT: Oh on the topic of not being able to nanolathe/fire at the same time, the Core Com seems to have a bug where sometimes, when it is trying to fire at an enemy, it will stop nanolathing. Very annoying. The Arm com doesnt suffer from this.
Add to that the fact it cannot fire and capture at the same time (It can only do one or the other, and it takes so long to capture that most things will become unstunned before he is done).
Using more than one capture kbot helps (One shoots, one stuns) but thats still a hell of a lot of micro. Is it worth it? Considering how often i see them (I dont) i doubt it.
Perhaps increasing the para time, or decreasing the capture time could make them more useful? Or should this remain a niche 'good if you have godly micro' sort of unit?
On wreckage, I cant tell you how many times i am delighted when my greedy enemy sucks up the wreckage- allowing me to flood right over his defenses unimpeded. Wreckage makes good improv DT's.
Ressing coms is certainly the best use of res bots. But it takes ages. Its usually easier to just suck it up and use the metal to tech.
EDIT: Oh on the topic of not being able to nanolathe/fire at the same time, the Core Com seems to have a bug where sometimes, when it is trying to fire at an enemy, it will stop nanolathing. Very annoying. The Arm com doesnt suffer from this.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
problem with commandos is that they're supposed to cloak so you can sneak in and stun/capture something, but since units don't uncloak with capturing there was no way to stop it, but making it uncloakable has left it useless.
Maybe it should just lose the stunning/ capturing and get cloaking and some weapons to make it sort of a super gremlin.
It'd have to be pretty expensive though.
Maybe it should just lose the stunning/ capturing and get cloaking and some weapons to make it sort of a super gremlin.
It'd have to be pretty expensive though.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Agreed. I never liked the stun/capture thing. I'd rather see them decked out with a short-ranged super-shotgun and a little speed, so they're used as sneak-assault units instead of anything clever. Basically, a cloakable Zeus.Machiosabre wrote:problem with commandos is that they're supposed to cloak so you can sneak in and stun/capture something, but since units don't uncloak with capturing there was no way to stop it, but making it uncloakable has left it useless.
Maybe it should just lose the stunning/ capturing and get cloaking and some weapons to make it sort of a super gremlin.
It'd have to be pretty expensive though.
PHAIL. If your enemy isn't a moron he's just turned all those wrecks into units, which he will attack with. Additionally you should keep mobile units infront of your defenses, as this makes them much more effective.Saktoth wrote: On wreckage, I cant tell you how many times i am delighted when my greedy enemy sucks up the wreckage- allowing me to flood right over his defenses unimpeded. Wreckage makes good improv DT's.
The moment he sucks them up, i push through. He doesnt have time to do anything with the metal. That being said, if you ever get the opportunity it is naturally better to suck up the wreckage and replace it with real DT's. If the enemy is constantly attacking you though, sucking up wreckage can be suicide.PHAIL. If your enemy isn't a moron he's just turned all those wrecks into units, which he will attack with. Additionally you should keep mobile units infront of your defenses, as this makes them much more effective.
On cloakable commados- isnt Arm meant to be the sneaky one?
Neither can the bulldogIshach wrote:Sorry if this has been discussed already. But it seems Golliaths can still not crush dragon teeth

Nah I think a good player will do just fine sucking wrecks as fast as he can.Saktoth wrote: The moment he sucks them up, i push through. He doesnt have time to do anything with the metal. That being said, if you ever get the opportunity it is naturally better to suck up the wreckage and replace it with real DT's. If the enemy is constantly attacking you though, sucking up wreckage can be suicide.

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- Posts: 15
- Joined: 12 Dec 2006, 07:09
the fact that nothing can walk over walls really annoys me also. at least let mechs walk over units. the krogoth is powerful enough already; it shouldnt be the only one able to walk over walls. i think that heavy tanks, mechs, and sumos should all be able to walk over walls.
when it comes to lvl 2 walls, no unit except for heavy mechs (krogoth, bantha, and juggernaut) should be able to walk over lvl 2 walls.
right now when it comes to walls, the only way to kill them is to send an large group of con planes (usually fails), spy kbots (which take forever to get to the enemy base on larger maps), or bombarding the wall for 5 minutes. meanwhile, your enemy has a while to prepare defences for your attack.
rushing with lvl 2 units used to be much more effective than it is now, because of the near-indestructable walls. by the time you get lvl 2 units, the enemy has walls. getting through the walls gives your opponent a good amount of time to either 1. send his army to your attack force, or 2. build a wall behind the previous wall. this makes your attack pointless and a large waste of metal.
so in conclusion, either make walls much weaker(healthwise), or make heavy units be able to go over walls.
when it comes to lvl 2 walls, no unit except for heavy mechs (krogoth, bantha, and juggernaut) should be able to walk over lvl 2 walls.
right now when it comes to walls, the only way to kill them is to send an large group of con planes (usually fails), spy kbots (which take forever to get to the enemy base on larger maps), or bombarding the wall for 5 minutes. meanwhile, your enemy has a while to prepare defences for your attack.
rushing with lvl 2 units used to be much more effective than it is now, because of the near-indestructable walls. by the time you get lvl 2 units, the enemy has walls. getting through the walls gives your opponent a good amount of time to either 1. send his army to your attack force, or 2. build a wall behind the previous wall. this makes your attack pointless and a large waste of metal.
so in conclusion, either make walls much weaker(healthwise), or make heavy units be able to go over walls.
On anything but a really porcy map, few players will be able to ring and defend their whole base. There should be -some- spot where you can sneak in a con.
In addition, scout hovers (At the least, perhaps weasels fleas and others too) can squeeze between DT's. It takes a while to jiggle them through but, really, it only slows them down a little.
So all those players who build long DT walls all along the shore to prevent hover rushes? It doesnt actually help that much.
In addition, scout hovers (At the least, perhaps weasels fleas and others too) can squeeze between DT's. It takes a while to jiggle them through but, really, it only slows them down a little.
So all those players who build long DT walls all along the shore to prevent hover rushes? It doesnt actually help that much.