EE version 0.173 Final (no more stuffs)
Moderator: Moderators
doofus.. d-gun is a weapon firing type.. the damage and paralize time can be controlled completely, I could change Peewees to fire d-gun style shots and they would still do the same damage the shot would just act differently, in this case it would go along the ground automatically after hitting allowing for a better emp effect..
I think Dguns have better hit prediction, but i dont think that would help. Dguns still dont start doing the explodey thing until they hit the ground. Also, can dguns graphics be edited verymuch? Arent they stuck to sort of the one effect?
I'd go with the larger collision size, seems an elegant solution. Perhaps large enough that it starts hitting the ground right out of the cannon, to get the full AoE effect.
I'd go with the larger collision size, seems an elegant solution. Perhaps large enough that it starts hitting the ground right out of the cannon, to get the full AoE effect.
smoth wrote:ion cannon is paralysis.... not damage lippy.
Anyone heard of sarcasm? (yes i know it was a very poor attempt :p)Fanger wrote:doofus.. d-gun is a weapon firing type.. the damage and paralize time can be controlled completely, I could change Peewees to fire d-gun style shots and they would still do the same damage the shot would just act differently, in this case it would go along the ground automatically after hitting allowing for a better emp effect..
- Forboding Angel
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