CountTowardUnitLimit=0 - Page 2

CountTowardUnitLimit=0

Requests for features in the spring code.

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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

f you're talking about unit class (air, sea, land, building, hover, othercrap) then it is a subcatagory of class restricting...
I was talking about both - currently you can disable a particular unit in the lobby but i haven't seen any options to have a numerical limit on each one.
Categories could even be convenient for quickly setting up limits rather than clicking each unit.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I hope the metal and energy sliders get killed or at least disabled by default... Just use the commander's storage values.
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

KDR_11k wrote:I hope the metal and energy sliders get killed or at least disabled by default... Just use the commander's storage values.
They were in OTA, so it's unlikely. What it needs is the option to save and load presets...
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

"It was in OTA" is not a sufficient reason to not axe them.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Hence we see the impending rational behind the OSRTS project.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Re: CountTowardUnitLimit=0

Post by Lippy »

Back to the original topic:
Argh wrote:Very simply, I'd like a tag that causes a unit to not be counted towards overall unit-limits. The units would also need to not be counted towards victory conditions (i.e., if the game is set to non-ComDeath = End, and all units that have CountTowardUnitLimit=1 are dead, then you win).

This would allow for the creation of several new types of gameplay.
I think a more useful fbi tag would be one where you specify the amount that is counted towards the unit limit for each instance of that unit. E.g. CountTowardUnitLimit=10 would add 10 to the unit limit for each unit. As well as satisfying your needs (CountTowardUnitLimit=0), it would also open up a lot of different opportunities in the future.
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