Weapons. Very long. - Page 2

Weapons. Very long.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

Now is it just me or is does it seem the arty doesn't seem to gain Any distance when placed on higher ground?

On low gravity maps it is clear to see the fx changed and the arty fires further, however i fail to see the use terrain exploited as much as it should.

Currently players hold the high ground purely due to the fact it can take longer to climb thus reach the arty position.

Was there a tag in here about this or did i miss it?

Either i am quite quite mad, or there is a seriouse matter of game play being missed from this allready awsome game engine.

Please correct/educate me.
Tnx alot,

Giz
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

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