...why?Bhaal wrote:please make a mod without ta stuff that plays like BA !
so many people could work together to make the models and stuff.
Balanced Annihilation v4.7 !!
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- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
It might be a good idea to increase the Fatboy's weapon velocity a bit. It's best at killing swarms of T1 units, which it currently has trouble doing because they are also fast and tend to be have moved before the projectile hits. Currently the weapon velocity is lower than the Bulldog, Tremor, Guardian and some other stuff.
Also I'd like to know what the use of a Banisher is that isn't done better/more cost-effectively by something else.
Also I'd like to know what the use of a Banisher is that isn't done better/more cost-effectively by something else.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
You're complaining about the banisher? Those things kick ass - you just need open ground and some spies to spot for them (and a jammer to hide them) and they'll tear an enemy force to shreds from long range. I tried to take out a team of banishers with a horde of pyros once (they were built for a zipper-style rushthrough), and the banishers made a fighting retreat that tore my pyros to shreds.tombom wrote:Also I'd like to know what the use of a Banisher is that isn't done better/more cost-effectively by something else.
MR.D wrote:Why even bother with Pillager, or Merl?
When a tremor does it all..
They serve different roles. Tremor, sucks at attacking moving targets. especially if they get close enough to make the tremor shoot at their own units. On the other hand, pillagers and lugers are reasonably good at hitting moving targets as long as you have LOS. Build 5 or 6, put em in a line with good LOS, and watch the metal heap grow.ginekolog wrote:Tremor with its 600DPS is sooo much better than diplo or pill ... makes both totally obsolete.. But who cares, all other cor adv veh have good uses.Machiosabre wrote:depends on if you're in a hurry, or if you need a precision strike.
As for banisher; dont forget it can shoot air too! (and extremely well too)
The sniper issue also needs to be sorted (see separate sniper thread0
Lastly, the moonwalking issue also needs to be sorted, as does the broken factory bug.
banisher: against snipers, small units hordes, slow units, against gunships, against low range defenses, attack and retreat. I find it good mix 2 rapier + 1 banisher (+1 golie).
tremor outclases pilager and diplomat in 99% aspects. Moving units? NP i will just force fire in front of enemies (takes good feeling of shells fall time though)
Tremor is not OP but diplo is much too weak. How about some AOE increase or tracking missile?
tremor outclases pilager and diplomat in 99% aspects. Moving units? NP i will just force fire in front of enemies (takes good feeling of shells fall time though)
Tremor is not OP but diplo is much too weak. How about some AOE increase or tracking missile?
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- Joined: 27 Feb 2006, 02:04
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
according to http://taspring.clan-sy.com/phpbb/viewtopic.php?t=8664Day wrote:"Lastly, the moonwalking issue also needs to be sorted, as does the broken factory bug."
Ahem. dont throw spring stuff at us!
they're already fixed for next version anyway

Lol sorry, thought i deleted that statement.....Day wrote:"Lastly, the moonwalking issue also needs to be sorted, as does the broken factory bug."
Ahem. dont throw spring stuff at us!
Oh and btw, even though i was opposed (heavily) towards the solar change (costing no e), I er.... don't mind it anymore

o RLYYYYYYYY???Cabbage wrote:i like merls /diplomats, they do a pretty huge amount of damage to a specific target :O
diplo crapor:
range=1240;
reloadtime=20;
areaofeffect=72;
default=1300;
they do whooping (tum tum tum badum) 60 DPS. WOW. Tremor does 737,5 with 160 aoe... now u do your math - but dont overheat.
tbh even if diplo would deal 10x more damage (13000) i would still pick tremor because of its general hawoc ability.