Hey guys, Battlelines v02 has been done since last year, I've just never gotten the starting positions to work... what's wrong with this SMD file, I've stared at it and I must be missing something:
//Compiled by Maelstroms SMD Creator version 3.1
[MAP]
{
Description=Secure your lines, and break the enemy lines! Button up, it's cold out here now. - Vechs;
TidalStrength=20;
Gravity=120;
MaxMetal=.2;
ExtractorRadius=150;
MapHardness=1000;
AutoShowMetal=1;
[TEAM0]
{
StartPosX=500;
StartPosY=500;
}
[TEAM1]
{
StartPosX=500;
StartPosY=1500;
}
[TEAM2]
{
StartPosX=500;
StartPosY=2500;
}
[TEAM3]
{
StartPosX=500;
StartPosY=3500;
}
[TEAM4]
{
StartPosX=500;
StartPosY=4500;
}
[TEAM5]
{
StartPosX=14000;
StartPosY=500;
}
[TEAM6]
{
StartPosX=14000;
StartPosY=1500;
}
[TEAM7]
{
StartPosX=14000;
StartPosY=2500;
}
[TEAM8]
{
StartPosX=14000;
StartPosY=3500;
}
[TEAM9]
{
StartPosX=14000;
StartPosY=4500;
}
[ATMOSPHERE]
{
FogColor=0.75 0.75 0.75;
FogStart=0.5;
CloudColor=0.5 0.5 0.5;
SkyColor=0.75 0.75 0.75;
SunColor=0.75 0.75 0.75;
CloudDensity=0.5;
MinWind=3;
MaxWind=12;
}
[WATER]
{
WaterSurfaceColor=0.75 0.75 0.75;
WaterPlaneColor=0.75 0.75 0.75;
WaterBaseColor=0.5 0.5 0.5;
WaterAbsorb=0.5 0.5 0.5;
WaterMinColor=0.5 0.5 0.5;
WaterDamage=0;
}
[LIGHT]
{
SunDir=-0.008 0.989 -0.008;
GroundAmbiantColor=0.75 0.75 0.75;
GroundSunColor=0.75 0.75 0.75;
GroundShadowDensity=0.5;
UnitAmbiantColor=1 1 1;
UnitSunColor=1 1 1;
UnitShadowDensity=0.5;
SpecularSunColor=1 1 1;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
}
Help : What's wrong with this SMD?
Moderator: Moderators
I see your problem .. it's you syntax " StartPosY ...
should be StartPosZ instead ..
Here is corrected version :
called startpos ..
should be StartPosZ instead ..
Here is corrected version :
There is a util to add start positions. I think it's
//Compiled by Maelstroms SMD Creator version 3.1
[MAP]
{
Description=Secure your lines, and break the enemy lines! Button up, it's cold out here now. - Vechs;
TidalStrength=20;
Gravity=120;
MaxMetal=.2;
ExtractorRadius=150;
MapHardness=1000;
AutoShowMetal=1;
[ATMOSPHERE]
{
FogColor=0.75 0.75 0.75;
FogStart=0.5;
CloudColor=0.5 0.5 0.5;
SkyColor=0.75 0.75 0.75;
SunColor=0.75 0.75 0.75;
CloudDensity=0.5;
MinWind=3;
MaxWind=12;
}
[WATER]
{
WaterSurfaceColor=0.75 0.75 0.75;
WaterPlaneColor=0.75 0.75 0.75;
WaterBaseColor=0.5 0.5 0.5;
WaterAbsorb=0.5 0.5 0.5;
WaterMinColor=0.5 0.5 0.5;
WaterDamage=0;
}
[LIGHT]
{
SunDir=-0.008 0.989 -0.008;
GroundAmbiantColor=0.75 0.75 0.75;
GroundSunColor=0.75 0.75 0.75;
GroundShadowDensity=0.5;
UnitAmbiantColor=1 1 1;
UnitSunColor=1 1 1;
UnitShadowDensity=0.5;
SpecularSunColor=1 1 1;
}
[TEAM0]
{
StartPosX=500;
StartPosZ=500;
}
[TEAM1]
{
StartPosX=500;
StartPosZ=1500;
}
[TEAM2]
{
StartPosX=500;
StartPosZ=2500;
}
[TEAM3]
{
StartPosX=500;
StartPosZ=3500;
}
[TEAM4]
{
StartPosX=500;
StartPosZ=4500;
}
[TEAM5]
{
StartPosX=14000;
StartPosZ=500;
}
[TEAM6]
{
StartPosX=14000;
StartPosZ=1500;
}
[TEAM7]
{
StartPosX=14000;
StartPosZ=2500;
}
[TEAM8]
{
StartPosX=14000;
StartPosZ=3500;
}
[TEAM9]
{
StartPosX=14000;
StartPosZ=4500;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
}
called startpos ..