Transports and their occupants

Transports and their occupants

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Transports and their occupants

Post by AF »

When you load a unit into a transport such as the ships or hovercraft, they arent relly inside, rather if you box select them you can see lots of tiny little footprints around the transport, and you can select these footprints individually, without selecting the transport.

While testing a map I loaded the comamnder into a transport ship and selected him. I was able to build a tidal generator nearby while loaded into the transport ship.

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I was even able to fps the commander (however it showed me the innards of the transport ship).

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Then I reclaimed the transport ship and got blown up.

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Which lead me to another bug todo with rendering decals and explosion scars on SM3 maps:

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Tru
Posts: 9
Joined: 31 Dec 2006, 07:56

Post by Tru »

Isn't SM3 the new map format?
bma
Posts: 34
Joined: 31 Dec 2006, 12:46

Post by bma »

Hmm I always thought SM3 referred to Shader Model 3.0
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Tru
Posts: 9
Joined: 31 Dec 2006, 07:56

Post by Tru »

Oh, I didn't know. I really get confused with all the S** ACRONYMS!! Shader Modules, map formats.... it goes on...
bma
Posts: 34
Joined: 31 Dec 2006, 12:46

Post by bma »

lol well at least there's one s** word you will never get confused with x)
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

There is a lot of awesome stuff you can do related to this, although it takes a lot of micro. It probably should be fixed, whatever that entails.
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

Some time ago i tried building moho mexes with the adv con plane and have a commander in an atlas guarding it. Then tell the atlas to guard the con plane too, so it will follow it and keep the commander close enough to assist. Its not reliable with current build ranges.
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