That's it, a feature request for features that features this new tag:
"RessurectsTo=UnitName;"
Backwards compatibility could be maintained by, in the abcense of that tag, assigning it's internal variable RessurectsTo the unitName it now uses.
Feature "RessurectsTo"
Moderator: Moderators
Is there a way to prevent a corpse from being resurrected? Or one to adjust the resurrection cost? I had this idea to make small arms fire turn buildings into an "unoccupied building" corpse (since infantry wouldn't actually wreck the concrete, they'd go in and kill the operators) which could be resurrected in no time and at little cost by any infantry.