Feature "RessurectsTo"

Feature "RessurectsTo"

Requests for features in the spring code.

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Feature "RessurectsTo"

Post by PauloMorfeo »

That's it, a feature request for features that features this new tag:
"RessurectsTo=UnitName;"

Backwards compatibility could be maintained by, in the abcense of that tag, assigning it's internal variable RessurectsTo the unitName it now uses.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It would prove immensly valuable if AIs where able to tell what a feature ressurects as or if it can be ressurcted at all.

I'd say we should add this tag wether the engine uses it or not simply as good practice and for AIs to use.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Is there a way to prevent a corpse from being resurrected? Or one to adjust the resurrection cost? I had this idea to make small arms fire turn buildings into an "unoccupied building" corpse (since infantry wouldn't actually wreck the concrete, they'd go in and kill the operators) which could be resurrected in no time and at little cost by any infantry.
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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

or have it so that a unit wreckage/corpse resserects to become a different unit, eg: Civilian -> Zombie, Navy Seal -> Zombie Gunner, and not what it was orginally
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