[LLTA]

[LLTA]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

[LLTA]

Post by LordLemmi »

Hello and Welcome,

This is my mod called LLTA,
It is a mod variant like AA , new Stuff ! much of it.
First it was a test to start modding, now it is a bit more :D
For the people who like to see the changes:
------New Tech Level 3 (Super Special Weapons,Special Moho / Fuisons)
------New Explosions Effects ( Laser/Plasma/Nuke/Ionencannon)
------Tons of new Units
------New Tactics

Too much stuff to list , i will release it in some weeks or so , still need sometimes testers , for it , to balance it! :)

oke here are some pics:

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Credits to FinalFrontier,Nanoblobs,Gundam,Xta,Nota and the Unit Univers.
Sorry when i forgot someone.

________________________________
http://spring.unknown-files.net/?page=browse&dlid=2173

PLZ PLZ PLZ COMMENT ! :) THX
_________________________________
Last edited by LordLemmi on 14 Jan 2007, 17:09, edited 3 times in total.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

wow, nice work.

i kind of like that new thing thats standing up to a kgroth, good thing that maybe there will be somthing to stop it

im not a fan of any sort of spin off of AA at all

but due to seeing those nice little new units ill be sure to download it :mrgreen:

hope to see more :-)

Spawn
Last edited by Spawn_Retard on 25 Dec 2006, 21:19, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

What does this have to offer other than the same old extra units, omgwtf superunits tier 3 type variant we've seen so many of?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

They will balanced AF ;) and got good weapons and got a use , not only to be überleet or something like that :D.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Lack of originality ftl.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You can never call a first public version balanced no matter how skilled you are or how much private testing has been done.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

thats true but i try it ! :)
hehe and i hope much people can help me <- starting modeling too :D to make "NEW" models
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

MONKEYLORD FTW

I'd love to test, but I'm going away for a week in less than two days.....
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

*click* Six minutes.

It took the community a whole SIX MINUTES to start spamming negative comments upon this poor gentlemen while adding nothing to the discussion.

You guys ought to be ashamed of yourselves. :(
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Well, I await the public test release.
Lemm1w1nkz
Posts: 16
Joined: 26 Jun 2006, 21:07

Post by Lemm1w1nkz »

looks great!

I don't know anything about balance because I get stuck with people who decide they should exploit the crap out of the game when I play. But this mod looks good. I have always wanted to try and do this but I just couldn't get my head around it. I have some okay modeling skills with blender, and AC3d. I can UV map a little. I wouldn't mind helping you out with making units. Send me an e-mail at Lemm1w1nkz@gmail.com maybe we could get someone who knows something about animating to help us.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

neddiedrow wrote:Well, I await the public test release.
+1
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architeuthis
Posts: 86
Joined: 15 Dec 2005, 20:47

Post by architeuthis »

A few months ago I played a beta release of a mod of yours, Lord Lemmi.
Is this mod still related to that one? Anyhow I'll check this one out (when its released).
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

whens the date for this mod to come out public wise?
Persh
Posts: 24
Joined: 10 Aug 2006, 04:07

Post by Persh »

Some of that looks just a bit stolen from all the stuff I did with AA (P) Variant. Like the Praetorian's size. Or the shields. Or any # of things.

ZING
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

what came out of gundam and went into this mod? Also where is the download?
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

good stuff :)

shame on the first 5 or so posts.... why bother.

about time for more tech rush :P
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

Persh wrote:Some of that looks just a bit stolen from all the stuff I did with AA (P) Variant. Like the Praetorian's size. Or the shields. Or any # of things.

ZING
Not Really , I just looked at your mod thats right and i like the Praetorian , and i use it too for my mod , i redone this unit a lot ( its not so overpowered )
And i guess the model can be found on the internet too , or did you make it ? than i am sorry..

And Smoth i uses some explosions effects , which you are released some days/weeks ago ! :)

And for the link , wait a bit more , i like to learn modeling , and make my own models , btw Lemm1w1nkz , thank you , did you have MSN or ICQ would be nice, i will need some models :)

Oke for a first release..... hmm a date ???
oke
THIS WEEK ! ;) , but it wont be that balanced , first Version.
And maybe the last one when 1000 people blame me :P
<- Its just a try , and some people wont play it because i am german , and i hate people who say fucking kraut mod or nazi mod , like in the lobby O.o , dunno why everyone think a german guy is a nazi , i´m a half american :P lol
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

The gundam effects were released by smoth in an effects.zip file.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

yeah i know , but still i like to give him credits , it is not my work ,he did it ! :) and i think he wont hate me when i say all i use his stuff :D :lol:
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