Faster replays?

Faster replays?

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Faster replays?

Post by TradeMark »

When i play replay, i need to calculate every player doings, right?

When i play online, i only need to calculate my own units, when i play replay, it makes it several times slower :S

So what if you could make faster replay format, if it is even possible without growing the file size into gigabytes...?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

No, if you play online everything is simulated, not just your units.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Why my replays are several times slower then?

Some games i cant even replay, because the FPS becames less than 1 :S (after some time of course).
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Maybe because everything is drawn?

Try doing .cheat .team 0 in the replay and see if that makes it faster...
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I tried to use "/specfullview 0", but it didnt make enough difference...

Aint that .team 0 same as when i press number 1 ? .cheat doesnt work in replays... (it didnt say "cheating!")

Hmm.. that .team 0 might helped, i need to test it more when i have time.
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