What all is represented by the new range rings? What do the different colors represent?
Should I begin the process of removing all my hacky "weapon" range rings, or are there still some units I'll have to use these for?
Fancy range rings in latest version
Moderator: Moderators
Oops, didn't get those into the changelog. Here's a partial
listing from: svn log rts/Game/UI/CommandColors.cpp
listing from: svn log rts/Game/UI/CommandColors.cpp
Code: Select all
* Added rangeShield, rangeInterceptorOn, and rangeInterceptorOff to cmdcolors.txt
* Added the following colors to cmdcolors.txt, as well as to
the display of units being built, and the unit being pointed at:
rangeRadar
rangeSonar
rangeSeismic
rangeJammer
rangeSonarJammer
* Better rendering of move fronts (contoured to the map)
* Made LayoutButtons() optional (LuaUI no longer has any required call-ins)