SM3: is it ready yet? >_>

SM3: is it ready yet? >_>

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

SM3: is it ready yet? >_>

Post by Quanto042 »

Seriously i want to know!

I was also hoping if any of you more Experienced SM3ers would be able to explain how to make an accurate Slope and blend map, that won't look like ass ingame.

Fellow mappers, lend me ur skillz!!! \o/
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I cannot help with the slope map, but for blend maps L3DT can generate those easily and it outputs them in the correct order for an sm3 map, making it that much easier.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Noice, now then, the slopemap controls like the rock texture on the side of cliffs right?
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