New map - The Oasis

New map - The Oasis

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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

New map - The Oasis

Post by Goolash_ »

http://www.unknown-files.net/index.php? ... &dlid=2084

When the animals come to drink at The Oasis, the predators come too...

8x8 map, best suited for 3v3, top vs bottom. Kbots can climb the steep hills from the sides and there is a small pass on each of the hill sides in which units can pass.
Don't let the enemy get a guardian on the hill next to your base - at all costs!

This map more than anything else is a mapping experiment on my part i hope it plays well but it was not my main goal.

Thanks section:
Thanks Forboding Angel for helping in general and specifically for donating the evergreen haven redux SMD (which i changed some) to solve some of the problems i had with the water.
Thanks Smoth for the features.
Thanks LathanStanley for the features.
Thanks Noize for the features.
Thanks Zydox for metal placement advice, playtesting, contributing bot host capabilities and being an overall nuisance 8) .

Goolash.

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Last edited by Goolash_ on 26 Dec 2006, 17:47, edited 2 times in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Great concept, and almost perfectly done.

IMO the cactus looks kinda silly, because they are so small.
Image

Also i think the shadows are too black... it really looks bad with the geovents.

Owh and btw those rocks are made by me :-)
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Thank you Noize.
Didn't know the rocks were yours - proper credit is now given in the first post.
as for the cacti (quoting lathan):"they are a bit small, (realistic to an extent) ", and seeing as i don't know how to make features I'll have to make do with what I'm given :-) , people are making features and letting me use them - I'm not complaining.
As far as the shadows are concerned I don't really understand what you're saying about shadows being too black but any constructive criticism is welcome.
Last edited by Goolash_ on 26 Dec 2006, 18:04, edited 1 time in total.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Looks great and the layout is right on the money. Keep up the
good work.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

the cacti are correct to scale, but in reality, they grow in dense clumps, not random here and there... but hey! I still like it :-)

ok ok, I've spent over 2 hours looking online for a damn screenshot of the cactuses in good ole boxed TA....

if someone has one, post one, they are NOT out of size.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

I think the cacti should be maybe 50% larger. I like the dark shadows, but I think the map would look better if it looked more like sand rather than badlands.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

LathanStanley wrote:ok ok, I've spent over 2 hours looking online for a damn screenshot of the cactuses in good ole boxed TA....

if someone has one, post one, they are NOT out of size.
IIRC, there were no cacti in OTA. Trees, yes, but AFAIK no cacti.
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Caydr wrote: but I think the map would look better if it looked more like sand rather than badlands.
ermm... doesn't it look like sand? what part exactly looks like badlands? you mean the middle? it's supposed to have a grassy feel to it but it's not supposed to be badlands. I guess we have a different view to how badlands look...
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Might just be my monitor. To me it looks more brown than yellow.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

looks exactly halfway between sand and dirt

not a bad thing!
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

The cacti are actually properly sized, if peewees were supposed to be 2 stories high like someone told me
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Use some artistic license

This is an alien planet where cactii have evolved to be bigger than a 5 storey house.

And who remembers what size peewees are? Most of our community hasnt read the manual that came with the OTA CD's, infact I didnt even recieve a manual with my copy just a yellow CD with somd install instructions.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Well making them bigger isn't TOOO hard:

1- open the s3o with upspring
2- load the cactus models
3- then click on them so that they are blue
4- click on the "objects" tab, and use the X-Y-Z scalars
5- a number greater than 1 is gonna make them bigger, smaller than 1, makes them smaller..(I.E. a multiplier 2 is 2x as big, .5 is half as big)
6- click middlemouse over the windows and zoom in and out where you can see the base of the cactuses..
7- make sure from the side the bottom is "just barely" below the grid, and from the top view, its in the middle of the grid
8- if the cactus needs to be moved, click the "4 arrow" button on the left, then move them.
9- save the new s3o
10- open the models' tdf file in notepad and scale the footprint x and z accordingly rounding up.
(if it was origionally 2 x 3 and you made it 1.5 times as big; then the x that was 2, is not 2x1.5= 3 and the z of 3 is now 3x1.5=4.5 (rounded to 5))

(you can rotate them too, the same basics apply, but please rotate/scale the footprints to match. )

(you can also consider making them worth more to reclaim because they are larger) :wink:

hope that helps..
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

yes, this actually helps. I'll have to try it.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

That second pic looks omfg
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