Team Coloured nanospray - Page 2

Team Coloured nanospray

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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rattle
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Post by rattle »

Wondering why the registry setting wasn't mentioned in the changelog...
Tobi
Spring Developer
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Post by Tobi »

changelog.txt wrote:- added support for teamcolored nanospray (user option). Can be forced off by modder using gamedata/particles.tdf.
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rattle
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Post by rattle »

Yeah I read that... no notice about the registry setting though.

Okay I figured that it was forgotten in the settings.exe. Carry on... :-)
Tobi
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Post by Tobi »

settings.exe misses a whole lot of new options, some of which maybe aren't even mentioned in the changelog...
trepan
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Post by trepan »

Note that in 0.74b1, both the linux and windows configuration
systems will store all the config params that they check at least
once (with their default values unless the user has adjusted them).
This means that you'll probably have a few more entries to poke
at: some of their uses being easily understood, some of them being
cryptic.
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PauloMorfeo
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Post by PauloMorfeo »

PauloMorfeo wrote:The version of TLL i am working on will have diferent NanoColours acording to the type of unit.

That is why i asked if it would overright the definitions i assign.
AF wrote:if you have mod specific colours and you dont want them being overrided by the teamcolours, there's a tag in particls.tdf which determines if spring will use teamcolours or not, so you can set it to totaly ignore the user option and force the mod defaults in the unit fbi.
Ok, something is not right, acording to that.

In the file "Particles.tdf" i have this:

Code: Select all

[nanospray]
{
	allow_team_colours=1;
}
I see diferent colours acording to unit, like it is suposed to be. But just had a test run with a player and he answered me that he didn't see diferent colours, all nanospray and nanoframes were team colour. He has that setting aplied to see team colours.

So i try making it "allow_team_colours=0;" and now, all i see in my mod is nanospays and nanoframes beeing the color of the team.

Is there something wrong witht he system or am i doing something wrong?
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AF
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Post by AF »

I dont remember the tags and the code that ddi the colours ahs been modified byd evs sicne it was committed.
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overkill
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Post by overkill »

im kinda stupid but how do u define nano colors for each unit or class anyway
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PauloMorfeo
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Post by PauloMorfeo »

https://taspring.clan-sy.com/svn/spring ... ngelog.txt
- added support for teamcolored nanospray (user option). Can be forced off by modder using gamedata/particles.tdf.
- new fbi tag shownanoframe: set to 0 to disable nanoframe while the unit is being built.
- new fbi tag shownanospray: set to 0 to disable nanospray.
- new fbi tag nanocolor: color of the nanospray and the nanoframe in red green blue format (white = 1 1 1).
(These three fbi tags apply to the unit itself; not to the unit it's building.)
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BvDorp
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Post by BvDorp »

trepan wrote:Note that in 0.74b1, both the linux and windows configuration
systems will store all the config params that they check at least
once (with their default values unless the user has adjusted them).
This means that you'll probably have a few more entries to poke
at: some of their uses being easily understood, some of them being
cryptic.
Tobi wrote:settings.exe misses a whole lot of new options, some of which maybe aren't even mentioned in the changelog...
Is someone willing to put some effort in making settings.exe somewhat better? Like GUI settings, and this teamcolored thingy.. Would be great! Trepan, tobi?
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overkill
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Post by overkill »

thanks
Kloot
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Post by Kloot »

e: outdated
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