
Gundam 1.1
Moderator: Moderators
Hm, I have a question: What's radar jamming good for? All units I've seen have longer sight than radar range and since I don't think any unit can cloak the radar would never see anything the sight wouldn't. Am I missing some units or did you increase sight range without increasing radar range at some point?
Okay! Great Mod smoth.
Things i think need to be changed/added:
Special units being easier to identify.
AA doing more damage to command ships, to stop com rushing.
-Fixing walls. They dont seem to do much, they are too low to block fire and they can be walked through. (Oh, rotated, duh).
Things i think need to be changed/added:
Special units being easier to identify.
AA doing more damage to command ships, to stop com rushing.
-Fixing walls. They dont seem to do much, they are too low to block fire and they can be walked through. (Oh, rotated, duh).
Last edited by Saktoth on 11 Jan 2007, 11:35, edited 1 time in total.
you had the wall rotated that is why units walked through them... please strike that comment out.
Many people have asked for a good replay to look at.
Here is one:
get it here
What you will see:
Deci playing great macro
Saktoth playing good micro
Zoombie trying basic rush tactics
Sehkmet gets hammered note how NOT to use the rx78. It gets pretty hammered.
Many people have asked for a good replay to look at.
Here is one:
get it here
What you will see:
Deci playing great macro
Saktoth playing good micro
Zoombie trying basic rush tactics
Sehkmet gets hammered note how NOT to use the rx78. It gets pretty hammered.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
no because a blinking light source doesn't exist
it is leaking particles of gas. I had a version with higher particle count but when 150 of them were going off it ran too slow. If my machine cannot handle 150 of them then I decided it would be too much for a low end machine. So it was this that made me choose to cut it back a bit.
I still think it looks cool though
it is leaking particles of gas. I had a version with higher particle count but when 150 of them were going off it ran too slow. If my machine cannot handle 150 of them then I decided it would be too much for a low end machine. So it was this that made me choose to cut it back a bit.
I still think it looks cool though
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24