When pressing shift, it would show the mexes radiuses

When pressing shift, it would show the mexes radiuses

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

When pressing shift, it would show the mexes radiuses

Post by TradeMark »

When i build mexes, its hard to see where tha mex radius ends.

So, it would be good if i see all mexes radius when i try to build a mex.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

F4....
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Its not good in all maps...
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

AFAIK it already does Oo
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TradeMark
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Post by TradeMark »

LordMatt wrote:AFAIK it already does Oo
You mean the F4 ? yes... but it kinda sucks if the ground is lighter, i cant see where the ranges ends....

IF it showed the ranges like when you build one mex, then it would be super.
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LordMatt
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Post by LordMatt »

TradeMark wrote: You mean the F4 ? yes... but it kinda sucks if the ground is lighter, i cant see where the ranges ends....

IF it showed the ranges like when you build one mex, then it would be super.
Can you better elucidate what you are talking about, perhaps with a screenshot? I have no idea at all.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

When you build something, you see the nanotowers ranges (iirc), i want same with mexes, it would show mexes ranges like that.
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Post by trepan »

You'll be able to do that, and a whole lot more with the
feature that I'll probably be writing today. It will allow
you to specify different types of views for ranges (in the
viewport and on the minimap). The format is kind of
nasty for defining the views, but that won't matter for
most users (all they have to know are the view names).

Inchoate format:
http://trepan.homelinux.net/spring/rangeview.txt
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