Forgotten isle - Page 2

Forgotten isle

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Total votes: 22

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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

You don't. Mapconv will do it automatically if the texture has repeated area. Basically, if you have a big red rectangle that is 64x128 in the corner of your map, Mapconv will automatically break that into two 64x64 chunks and only save one of them.

So it occurs pretty much automatically, you make your texture repeat in non-obvious ways here and there, and the file size will decrease.

The tradoff, of course, is that you have to do it well or it'll look obvious and ugly on your map.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Ok... thanks for the info.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

SwiftSpear wrote:This map still doesn't have a valid reason for existing.
QFT
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