manored, I think you need to take some time to refine whatever concept you're going for and do it right. I mean, if the island has any value, the map can't possibly be balanced if it's randomly offset, and if the island doesn't have value whats the point? It's not eye-candy, thats for sure.
My point is you need to take a step back and really think about what you are trying to accomplish, then utilize the help of many of the experienced mappers here to acheive that.
Also, it's really hard to get people to play a map that looks bad, first impressions mean a lot.
Fanger wrote:GO TRY AGAIN.. ok.. seriously no one produces wonders on the first go, not even forb, go look at his first map if you can find it.. He will agree its utter crap.. it takes time to produce something worth releasing..
hunter did a pretty good job w/ Tangerine...
Edit: Also, for you map to have success, you HAVE to keep in mind game balance, amount of resources, etc. That's not to say your's needs to be the same as the maps that are out, but if you are going to try something new you need to have some idea of how these decisions affect gameplay. No one will want to play a map that has flawed gameplay.